Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
No More Massive Tomes of Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 9357877" data-attributes="member: 6690965"><p>I've got a half formed thought about rules in general I'm still chewing on, that seems related to this question of quantity. A lot of this seems seems to revolve around who will actually be using the rules. </p><p></p><p>A lot of the lighter models seem to be focused on the rules being primarily GM-facing or table facing; players will declare stuff, the GM will use the rule framework to interpret it, the system will output whatever it outputs, or the players and the GM will collectively turn to the rules at some specific point in an almost oracular manner, consulting them when they want input outside themselves about the game situation.</p><p></p><p>I tend to think of "heavier" games as those with primarily player facing rules. Instead of the rules existing to interpret the actions of the players, or to provide context/complication to the actions they present, they exist to be <em>used </em>by the players. Players will call on parts of them to make specific things happen in the specific ways they want (or to try and do that if the rules involve uncertainty). It's sort of the same issue as the rulings vs. rules question, but perhaps one meta-level up from the question of authority that contains. Who gets to engage the mechanisms that alter the gamestate, and why do they engage them?</p><p></p><p>Lighter rules get into trouble if you put them squarely in the player's hands that way, with the expectation they'll try and use them to some desired end, precisely because there's just not a lot of variety. If you want using the rules to in and of itself be an act of expression, then you have to offer a lot of choice in what functions the player can call to.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9357877, member: 6690965"] I've got a half formed thought about rules in general I'm still chewing on, that seems related to this question of quantity. A lot of this seems seems to revolve around who will actually be using the rules. A lot of the lighter models seem to be focused on the rules being primarily GM-facing or table facing; players will declare stuff, the GM will use the rule framework to interpret it, the system will output whatever it outputs, or the players and the GM will collectively turn to the rules at some specific point in an almost oracular manner, consulting them when they want input outside themselves about the game situation. I tend to think of "heavier" games as those with primarily player facing rules. Instead of the rules existing to interpret the actions of the players, or to provide context/complication to the actions they present, they exist to be [I]used [/I]by the players. Players will call on parts of them to make specific things happen in the specific ways they want (or to try and do that if the rules involve uncertainty). It's sort of the same issue as the rulings vs. rules question, but perhaps one meta-level up from the question of authority that contains. Who gets to engage the mechanisms that alter the gamestate, and why do they engage them? Lighter rules get into trouble if you put them squarely in the player's hands that way, with the expectation they'll try and use them to some desired end, precisely because there's just not a lot of variety. If you want using the rules to in and of itself be an act of expression, then you have to offer a lot of choice in what functions the player can call to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No More Massive Tomes of Rules
Top