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<blockquote data-quote="RFisher" data-source="post: 3045413" data-attributes="member: 3608"><p>I've certainly learned over the years that there is some wisdom in the way the D&D classes were originally designed to fit together. While a fighter/wizard/thief might make a good protagonist for a novel, the game is often better when you distribute the hero's abilities among the party.</p><p></p><p>As we used to say in my old group when playing Gurps or Hero: "I don't want to step on anyone's toes." (Meaning, we each wanted to create a PC that had a different-enough skillset than the other PCs to try to avoid anyone feeling overshadowed or redundant. We ended up learning to emulate what classes did without classes.)</p><p></p><p>In the classic D&D game I'm running for my Monday night group, the players (who are all 3.5 players on Saturdays) happily embraced the choices in the book. (Fighter, Cleric, Dwarf, Elf, Halfling, Magic-user, & Thief) There has been no grumbling about the classes being too limiting or whatever. I'd actually be fine with house-ruling multiclassing or letting someone play a class not in the book, but there have as of yet been no requests for such.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3045413, member: 3608"] I've certainly learned over the years that there is some wisdom in the way the D&D classes were originally designed to fit together. While a fighter/wizard/thief might make a good protagonist for a novel, the game is often better when you distribute the hero's abilities among the party. As we used to say in my old group when playing Gurps or Hero: "I don't want to step on anyone's toes." (Meaning, we each wanted to create a PC that had a different-enough skillset than the other PCs to try to avoid anyone feeling overshadowed or redundant. We ended up learning to emulate what classes did without classes.) In the classic D&D game I'm running for my Monday night group, the players (who are all 3.5 players on Saturdays) happily embraced the choices in the book. (Fighter, Cleric, Dwarf, Elf, Halfling, Magic-user, & Thief) There has been no grumbling about the classes being too limiting or whatever. I'd actually be fine with house-ruling multiclassing or letting someone play a class not in the book, but there have as of yet been no requests for such. [/QUOTE]
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