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No more Star Wars RPG - It's Official
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<blockquote data-quote="wingsandsword" data-source="post: 2656218" data-attributes="member: 14159"><p>Yeah, there was another boxed campaign set too: Lords of the Expanse, about playing nobles in the core worlds (Colonies technically, but pretty close), intrigue, inter-family politics, dealing with bacta and spice smugglers, Imperial officers who bicker for power with powerful Lords. </p><p></p><p>It was supposed to be a chance of pace from the "Dark & Gritty" RPG's popular in the mid-to-late 90's, as well as a change from the Star Wars standard of playing Rebels & Smugglers characters against the Empire, by making core world nobles whose allegiance was mainly to their houses or selves a PC option.</p><p></p><p>In d20, this was at least touched on, vaguely, by the "Lord of the Expanse" PrC in the Hero's Guide, as at least a mention of the Tapani Sector, but in d6 is wasn't a 2-page PrC Entry, it was a box set and a 120 page softcover Player's Guide to Tapani as well.</p><p></p><p>There is enough material in the Star Wars galaxy to print books for decades, with just the Original Trilogy to work with (since WEG created much of the early EU), they produced for 10 years. </p><p></p><p>The sad thing is, WEG's SWRPG license was probably much more favorable than the WotC license, both in terms of editorial oversight and costs (a license negotiated in 1988 with no new movies or novels forthcoming, by a small-time wargaming company looking to get into RPG's, and in 1999 with the prequels just coming out and a huge merchanizing blitz with the juggernaut company of the gaming industry that had just bought TSR and D&D). </p><p></p><p>The SWRPG was probably very profitable for WEG (as it was their most famous game, and they produced it for a decade before being run out of business due to unrelated financial blunders by the owners). Licensed RPG's probably become money sinks when the licensors overestimate the value of the property, and more for the license than it is practically worth, and when added to a cumbersome approval process which limits how fast books can be produced, the license crushes itself under the weight of its own lawyers.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2656218, member: 14159"] Yeah, there was another boxed campaign set too: Lords of the Expanse, about playing nobles in the core worlds (Colonies technically, but pretty close), intrigue, inter-family politics, dealing with bacta and spice smugglers, Imperial officers who bicker for power with powerful Lords. It was supposed to be a chance of pace from the "Dark & Gritty" RPG's popular in the mid-to-late 90's, as well as a change from the Star Wars standard of playing Rebels & Smugglers characters against the Empire, by making core world nobles whose allegiance was mainly to their houses or selves a PC option. In d20, this was at least touched on, vaguely, by the "Lord of the Expanse" PrC in the Hero's Guide, as at least a mention of the Tapani Sector, but in d6 is wasn't a 2-page PrC Entry, it was a box set and a 120 page softcover Player's Guide to Tapani as well. There is enough material in the Star Wars galaxy to print books for decades, with just the Original Trilogy to work with (since WEG created much of the early EU), they produced for 10 years. The sad thing is, WEG's SWRPG license was probably much more favorable than the WotC license, both in terms of editorial oversight and costs (a license negotiated in 1988 with no new movies or novels forthcoming, by a small-time wargaming company looking to get into RPG's, and in 1999 with the prequels just coming out and a huge merchanizing blitz with the juggernaut company of the gaming industry that had just bought TSR and D&D). The SWRPG was probably very profitable for WEG (as it was their most famous game, and they produced it for a decade before being run out of business due to unrelated financial blunders by the owners). Licensed RPG's probably become money sinks when the licensors overestimate the value of the property, and more for the license than it is practically worth, and when added to a cumbersome approval process which limits how fast books can be produced, the license crushes itself under the weight of its own lawyers. [/QUOTE]
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