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No more Star Wars RPG - It's Official
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<blockquote data-quote="delericho" data-source="post: 2659545" data-attributes="member: 22424"><p>That's not a universal truth, but there's certainly something in it. The fact is that storytelling in each medium is different, and needs to be handled differently to work. This is one of the reasons that the original series Star Trek transfers better to the movies than the Next Generation did: the core dynamic of the show was Kirk/Spock/McCoy, with the others as secondary characters. This triumverate is then the focus of the movies, which is ideal for a 120-minute adventure film. By contrast, Next Generation had a lot more emphasis on all seven major characters. When the time came to move to film, the focus had to be put squarely on a very small number (I think Picard/Data/Worf were the ones chosen), and the others relegated to the background. It changed the dynamic a great deal, and hurt the films. (Of course, that wasn't the only problem with the Next Gen films.)</p><p></p><p>Likewise, most films and TV series these days have a single major character (or, at best, a very small number of main characters). 24, for example, is very much the Jack Bauer show. When you move a show such as this to an RPG, where you really have to have a team of main characters who are each of equal importance, the dynamic changes, and the game suffers by comparison.</p><p></p><p>That's not to say that roleplaying in a licensed setting if doomed to failure. However, you have to accept that the tone will almost certainly be different, and work from there. Don't go into a Buffy game expecting the same group dynamic as you see in the show - what works for TV doesn't work for an RPG.</p></blockquote><p></p>
[QUOTE="delericho, post: 2659545, member: 22424"] That's not a universal truth, but there's certainly something in it. The fact is that storytelling in each medium is different, and needs to be handled differently to work. This is one of the reasons that the original series Star Trek transfers better to the movies than the Next Generation did: the core dynamic of the show was Kirk/Spock/McCoy, with the others as secondary characters. This triumverate is then the focus of the movies, which is ideal for a 120-minute adventure film. By contrast, Next Generation had a lot more emphasis on all seven major characters. When the time came to move to film, the focus had to be put squarely on a very small number (I think Picard/Data/Worf were the ones chosen), and the others relegated to the background. It changed the dynamic a great deal, and hurt the films. (Of course, that wasn't the only problem with the Next Gen films.) Likewise, most films and TV series these days have a single major character (or, at best, a very small number of main characters). 24, for example, is very much the Jack Bauer show. When you move a show such as this to an RPG, where you really have to have a team of main characters who are each of equal importance, the dynamic changes, and the game suffers by comparison. That's not to say that roleplaying in a licensed setting if doomed to failure. However, you have to accept that the tone will almost certainly be different, and work from there. Don't go into a Buffy game expecting the same group dynamic as you see in the show - what works for TV doesn't work for an RPG. [/QUOTE]
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