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No more ubiquitous dump stats !?
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<blockquote data-quote="Felon" data-source="post: 4173067" data-attributes="member: 8158"><p>Not only does it make a difference for ability scores to provide some kind of general utility, but general utility is the only practical, mechanical reason to have ability scores in the first place. </p><p></p><p>Once you've got a system where ability scores only serve to provide class-specific bonues, then you can just roll the benefits into the classes themselves. I'll also point out that 3.5e characters abound which refute your claim that players won't put points in "sub-optimal" stats. The reason is simple: the point cost to raise an ability score ramped up, so raising a score from 16 to 17 cost as much as raising a 10 to a 13. You didn't as good of a score in a "slightly-less-bad" area, but you could get more for less since you could settle for a 14 instead of an 18.</p><p></p><p></p><p>A) As stated above, at least three core 3.5 classes used Cha for major class features (this does not take into rogues who accentuated face-man skills or rangers who emphasized their animal affinities), and there were at least a half-dozen non-core base classes that had a similar need for Cha.</p><p></p><p>B) Where is the improvement you speak of? How is having three or more floating dump stats instead one universal dump stat any kind of improvement?</p></blockquote><p></p>
[QUOTE="Felon, post: 4173067, member: 8158"] Not only does it make a difference for ability scores to provide some kind of general utility, but general utility is the only practical, mechanical reason to have ability scores in the first place. Once you've got a system where ability scores only serve to provide class-specific bonues, then you can just roll the benefits into the classes themselves. I'll also point out that 3.5e characters abound which refute your claim that players won't put points in "sub-optimal" stats. The reason is simple: the point cost to raise an ability score ramped up, so raising a score from 16 to 17 cost as much as raising a 10 to a 13. You didn't as good of a score in a "slightly-less-bad" area, but you could get more for less since you could settle for a 14 instead of an 18. A) As stated above, at least three core 3.5 classes used Cha for major class features (this does not take into rogues who accentuated face-man skills or rangers who emphasized their animal affinities), and there were at least a half-dozen non-core base classes that had a similar need for Cha. B) Where is the improvement you speak of? How is having three or more floating dump stats instead one universal dump stat any kind of improvement? [/QUOTE]
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