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*Pathfinder & Starfinder
No more ubiquitous dump stats !?
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<blockquote data-quote="Remathilis" data-source="post: 4174331" data-attributes="member: 7635"><p>The problem in 3.5 was there were scores that were too good. Typically, there was no class that didn't benefit from Dex/Con/Int, since Dex controlled AC, ranged and Reflex, Con had Fort and the ever important hp, and Int was for skill points (which were in short supply). Strength was unneeded to all but melee combatants, Wis wasn't useful except for will saves (which was a sore-point unless you maxed out wis anyway) and Cha wasn't useful except for socials. </p><p></p><p>This led to some lopsided builds, especially in point-buy environments (it wasn't unheard of to see wizards in LG with S:8, D: 16, C: 14, I:16, W:10, Ch:8 and be extremely successful, but I digress) It also led to MAD, which made playing effective paladins, monks, and druids in limited point buy (or without stellar rolls) difficult. </p><p></p><p>4e has allowed for the choice to be "would I rather have a higher str or con" instead of "would I rather have a +1 to hit/dmg or +20 hp?" It also has build in those "no brainer" feats (few rogues I knew of didn't take wpn finesse at the earliest opportunity, now they don't have to). Of course, each score will still have reasons to exist separately, but this is now mainly secondary elements (healing surges, starting languages) or defines by class power, not the always usefulness (or seldom usefulnes) current.</p><p></p><p>Will it fix wizards with low str/high con or a rogue with a lower wis/higher cha? No. Neither has any edition of D&D so far. </p><p></p><p>Oh, because I see them and I want to use them: <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 4174331, member: 7635"] The problem in 3.5 was there were scores that were too good. Typically, there was no class that didn't benefit from Dex/Con/Int, since Dex controlled AC, ranged and Reflex, Con had Fort and the ever important hp, and Int was for skill points (which were in short supply). Strength was unneeded to all but melee combatants, Wis wasn't useful except for will saves (which was a sore-point unless you maxed out wis anyway) and Cha wasn't useful except for socials. This led to some lopsided builds, especially in point-buy environments (it wasn't unheard of to see wizards in LG with S:8, D: 16, C: 14, I:16, W:10, Ch:8 and be extremely successful, but I digress) It also led to MAD, which made playing effective paladins, monks, and druids in limited point buy (or without stellar rolls) difficult. 4e has allowed for the choice to be "would I rather have a higher str or con" instead of "would I rather have a +1 to hit/dmg or +20 hp?" It also has build in those "no brainer" feats (few rogues I knew of didn't take wpn finesse at the earliest opportunity, now they don't have to). Of course, each score will still have reasons to exist separately, but this is now mainly secondary elements (healing surges, starting languages) or defines by class power, not the always usefulness (or seldom usefulnes) current. Will it fix wizards with low str/high con or a rogue with a lower wis/higher cha? No. Neither has any edition of D&D so far. Oh, because I see them and I want to use them: :1: :2: :3: :4: :5: :6: [/QUOTE]
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