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<blockquote data-quote="karlindel" data-source="post: 5205478" data-attributes="member: 27103"><p>It is possible that we are talking past each other. This first post appears to indicate that you are discussing the demand for space opera RPGs that are not Star Wars. I do not believe that we can safely say that the number of players interested in space opera that do not want to play Star Wars is infinitesimally small. The fact that there have been numerous rpgs produced specifically for space operas indicates this. The fact that numerous generic systems address space opera is further evidence of this. The fact that many of these systems were produced for several years and had numerous supplements also indicates that they were not failed products that did not have sufficient demand. </p><p></p><p>There are a number of reasons for a space opera RPG that is not Star Wars, such as:</p><p>Players may prefer a universe which has less canon to get in the way of their adventuring.</p><p>Players may prefer to play a space opera game which does not include powerful psionics/magic (or perhaps no psionics/magic at all).</p><p>Players may prefer to play a space opera game involving very few or no alien races.</p><p>Players may prefer different technologies to be used, such as jump gates or teleportation rather than hyperspace.</p><p></p><p>Anecdotally, I was once starting a new campaign, and asked the players what genre, system, and setting they would like. Of the five players, one wanted to play Star Wars, while the other four wanted to play a Space Opera game, but specifically did not want to play Star Wars. </p><p></p><p></p><p></p><p>You appear to be changing the focus of the discussion, going to the specific case of WOTC producing a SAGA system RPG that is not Star Wars. There are several different questions to address in this specific case:</p><p></p><p>Is there sufficient demand for a space opera RPG that uses the SAGA system but is not Star Wars? I am willing to agree that the demand for a SAGA system RPG that is not Star Wars is likely infinitesimally small, particularly given that most people interested in SAGA system but not in Star Wars probably picked up the SAGA system books and have already repurposed them as they desire. </p><p></p><p>Is there sufficient demand for a space opera RPG that is not Star Wars to produce such an RPG? The answer is clearly yes for many companies, as there have been many produced, as well as generic systems that have supplements for space opera style games. Some of the systems I mentioned have a large number of supplements that came out over several years, so they are not games that came out and flopped.</p><p></p><p>Is there sufficient demand for a space opera RPG that is not Star Wars for WOTC to produce such an RPG? The answer is maybe. As we do not have sufficient market information, the best indicator will be whether or not WOTC decides to produce such an RPG (inasmuch as WOTC likely has the best data). I think the answer is most likely yes.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5205478, member: 27103"] It is possible that we are talking past each other. This first post appears to indicate that you are discussing the demand for space opera RPGs that are not Star Wars. I do not believe that we can safely say that the number of players interested in space opera that do not want to play Star Wars is infinitesimally small. The fact that there have been numerous rpgs produced specifically for space operas indicates this. The fact that numerous generic systems address space opera is further evidence of this. The fact that many of these systems were produced for several years and had numerous supplements also indicates that they were not failed products that did not have sufficient demand. There are a number of reasons for a space opera RPG that is not Star Wars, such as: Players may prefer a universe which has less canon to get in the way of their adventuring. Players may prefer to play a space opera game which does not include powerful psionics/magic (or perhaps no psionics/magic at all). Players may prefer to play a space opera game involving very few or no alien races. Players may prefer different technologies to be used, such as jump gates or teleportation rather than hyperspace. Anecdotally, I was once starting a new campaign, and asked the players what genre, system, and setting they would like. Of the five players, one wanted to play Star Wars, while the other four wanted to play a Space Opera game, but specifically did not want to play Star Wars. You appear to be changing the focus of the discussion, going to the specific case of WOTC producing a SAGA system RPG that is not Star Wars. There are several different questions to address in this specific case: Is there sufficient demand for a space opera RPG that uses the SAGA system but is not Star Wars? I am willing to agree that the demand for a SAGA system RPG that is not Star Wars is likely infinitesimally small, particularly given that most people interested in SAGA system but not in Star Wars probably picked up the SAGA system books and have already repurposed them as they desire. Is there sufficient demand for a space opera RPG that is not Star Wars to produce such an RPG? The answer is clearly yes for many companies, as there have been many produced, as well as generic systems that have supplements for space opera style games. Some of the systems I mentioned have a large number of supplements that came out over several years, so they are not games that came out and flopped. Is there sufficient demand for a space opera RPG that is not Star Wars for WOTC to produce such an RPG? The answer is maybe. As we do not have sufficient market information, the best indicator will be whether or not WOTC decides to produce such an RPG (inasmuch as WOTC likely has the best data). I think the answer is most likely yes. [/QUOTE]
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