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<blockquote data-quote="Obryn" data-source="post: 5206255" data-attributes="member: 11821"><p>Erm... "Yes, you can, you just need to use GM Fiat or serious houserules" isn't a serious response. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean, that will magically solve every problem.</p><p></p><p>I have no problem if events in the movie can't quite be replicated; movies and games necessarily follow different logic, and movies aren't held to a standard of self-consistency. I think Saga did a good job of it, overall, but it didn't take as close a look at it as it might have.</p><p></p><p>My main issue was with Jedi. Simply put, a low-level Jedi is much better off using Force Powers than Lightsabers. High level Jedi <em>might</em> switch this around, but only if they've focused on it very tightly - but at least it's a fair contest. IMO, Skill Checks should never, ever be made against Defenses in general. This is even if you restrict access to Skill Focus: UTF; a +8 or +9 bonus is simply impossible to get with a melee weapon at low levels.</p><p></p><p>This is exactly backwards to how I want it. Lower-level Jedi should mostly be dependent on their lightsabers; tossing around Force Blasts left and right is so ... non-genre-appropriate. What's more, the rules are set up to more or less gimp melee combat - the Withdraw action pretty thoroughly nerfs it.</p><p></p><p>I'm going to solve this in my next SWSE campaign by... bypassing it entirely. I have a "scoundrels" game in mind - kind of a mash-up between Star Wars and The Dirty Dozen. I'll need to hack a few other rules - I like the 4e action system, and think simply getting rid of Full-Round actions would go a long way towards fixing melee combat. But yeah, it's on the back-burner.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5206255, member: 11821"] Erm... "Yes, you can, you just need to use GM Fiat or serious houserules" isn't a serious response. :) I mean, that will magically solve every problem. I have no problem if events in the movie can't quite be replicated; movies and games necessarily follow different logic, and movies aren't held to a standard of self-consistency. I think Saga did a good job of it, overall, but it didn't take as close a look at it as it might have. My main issue was with Jedi. Simply put, a low-level Jedi is much better off using Force Powers than Lightsabers. High level Jedi [I]might[/I] switch this around, but only if they've focused on it very tightly - but at least it's a fair contest. IMO, Skill Checks should never, ever be made against Defenses in general. This is even if you restrict access to Skill Focus: UTF; a +8 or +9 bonus is simply impossible to get with a melee weapon at low levels. This is exactly backwards to how I want it. Lower-level Jedi should mostly be dependent on their lightsabers; tossing around Force Blasts left and right is so ... non-genre-appropriate. What's more, the rules are set up to more or less gimp melee combat - the Withdraw action pretty thoroughly nerfs it. I'm going to solve this in my next SWSE campaign by... bypassing it entirely. I have a "scoundrels" game in mind - kind of a mash-up between Star Wars and The Dirty Dozen. I'll need to hack a few other rules - I like the 4e action system, and think simply getting rid of Full-Round actions would go a long way towards fixing melee combat. But yeah, it's on the back-burner. -O [/QUOTE]
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