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<blockquote data-quote="Steel_Wind" data-source="post: 5206698" data-attributes="member: 20741"><p>Yeah I don't see the problem either, tbh. I suppose that a first level character can run around with +13 Force Slam - but that's not that big a deal. The damage inflicted by these attacks is rarely anough to be determinative of the battle on its own. Which does not minimze the advantages conferred by Force Slam, but knocking the foe prone also gives the for a +5 cover bonus from ranged attacks from ranged allies, too. So it's an attack which is a mixed blassing.</p><p></p><p>I was a little confused about the complaining about the withdrawal rules and how they somehow undo or undermine melee combat in SW:SE. I have not experienced any problem with that in our group's game. We have a party of 6, with 2 light sabre wielding jedis, 2 other mixed melee/ and ranged combatants and 2 ranged combatants only.</p><p></p><p>Combat has been exciting and dynamic with TONS of movement in ways that our 3.5 or Pathfinder combat never, ever is. So I'm somewhat confused about the nature of the complaints concerning the withdraw action. </p><p></p><p>If the complaint is that a combatant can move by withdrawing immediately back without provoking, stop the movement when out of melee range and immediately shoot at the Jedi without provoking an AOO all on the same turn - well - yes that's true. And it's just as true that the Jedi is unlikely to be hit when deflecting the attack -- and at fifth level can choose to redirecting the attack right back at the foe (assuming the jedi takes redirect, which they almost always do). And when the jedi's turn comes around, he'll move and attack again and we will continue that dance.</p><p></p><p>Only an idiot stands toe to toe to allow a Jedi armed with a humming plasma sword to potentially get off a full round attack on them so that's not a deficiency in the rules, AFAIAC. To the contrary: that's a good thing. In order for the Jedi to prevent a foe from withdrawing, they have to be flanked or otherwise boxed in, or knocked prone. How is this a problem? What I am missing here?</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5206698, member: 20741"] Yeah I don't see the problem either, tbh. I suppose that a first level character can run around with +13 Force Slam - but that's not that big a deal. The damage inflicted by these attacks is rarely anough to be determinative of the battle on its own. Which does not minimze the advantages conferred by Force Slam, but knocking the foe prone also gives the for a +5 cover bonus from ranged attacks from ranged allies, too. So it's an attack which is a mixed blassing. I was a little confused about the complaining about the withdrawal rules and how they somehow undo or undermine melee combat in SW:SE. I have not experienced any problem with that in our group's game. We have a party of 6, with 2 light sabre wielding jedis, 2 other mixed melee/ and ranged combatants and 2 ranged combatants only. Combat has been exciting and dynamic with TONS of movement in ways that our 3.5 or Pathfinder combat never, ever is. So I'm somewhat confused about the nature of the complaints concerning the withdraw action. If the complaint is that a combatant can move by withdrawing immediately back without provoking, stop the movement when out of melee range and immediately shoot at the Jedi without provoking an AOO all on the same turn - well - yes that's true. And it's just as true that the Jedi is unlikely to be hit when deflecting the attack -- and at fifth level can choose to redirecting the attack right back at the foe (assuming the jedi takes redirect, which they almost always do). And when the jedi's turn comes around, he'll move and attack again and we will continue that dance. Only an idiot stands toe to toe to allow a Jedi armed with a humming plasma sword to potentially get off a full round attack on them so that's not a deficiency in the rules, AFAIAC. To the contrary: that's a good thing. In order for the Jedi to prevent a foe from withdrawing, they have to be flanked or otherwise boxed in, or knocked prone. How is this a problem? What I am missing here? [/QUOTE]
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