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<blockquote data-quote="Stormonu" data-source="post: 5294656" data-attributes="member: 52734"><p>I believe this to be incorrect. They could bite into the nostalgia of Star Frontiers and Star Drive - and had they the time to prepare even Gamma World. </p><p></p><p>Like D&D, they could produce the SAGA system as a generic interpretation of Space Opera Sci Fi. They could not only include Star Wars-like content, but also Starship Troopers-type game (possibly allowing for a Starcraft-like game, which they did with Alternity or allowing an alternative access to GW's 40K universe sort of setup without being so grim-dark). There are also other variations beyond Star Wars they could incorporate into the worldview - elements of Alien, Matrix, Battletech/Mecha, Flash Gordon, Buck Rogers, Battlestar Galactica, Babylon 5, Star Trek, etc. that would not fit in a straight Star Wars ruleset but would appeal as a more generic "kitchen sink" sort of sci fi setting.</p><p></p><p>Further, they would likely reach a point where not only have the reproduced the "base rules" of SWSE, but they can further <em>expand</em> upon it in ways they couldn't do through the Lucas license. Further, at some point people will have difficulty buying into the SWSE game as the books become somewhat rarer and updated/reprinted rules will make it possible for those who have the rules to continue to keep interest and draw in "new blood".</p><p></p><p>There is a lot of potential in the ruleset they have; I think their best bet would be to start with an Essentials like set - perhaps a remake of Star Frontiers/Star Drive that introduces new players to the SAGA rules and then expanding to a full-blown new ruleset.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5294656, member: 52734"] I believe this to be incorrect. They could bite into the nostalgia of Star Frontiers and Star Drive - and had they the time to prepare even Gamma World. Like D&D, they could produce the SAGA system as a generic interpretation of Space Opera Sci Fi. They could not only include Star Wars-like content, but also Starship Troopers-type game (possibly allowing for a Starcraft-like game, which they did with Alternity or allowing an alternative access to GW's 40K universe sort of setup without being so grim-dark). There are also other variations beyond Star Wars they could incorporate into the worldview - elements of Alien, Matrix, Battletech/Mecha, Flash Gordon, Buck Rogers, Battlestar Galactica, Babylon 5, Star Trek, etc. that would not fit in a straight Star Wars ruleset but would appeal as a more generic "kitchen sink" sort of sci fi setting. Further, they would likely reach a point where not only have the reproduced the "base rules" of SWSE, but they can further [I]expand[/I] upon it in ways they couldn't do through the Lucas license. Further, at some point people will have difficulty buying into the SWSE game as the books become somewhat rarer and updated/reprinted rules will make it possible for those who have the rules to continue to keep interest and draw in "new blood". There is a lot of potential in the ruleset they have; I think their best bet would be to start with an Essentials like set - perhaps a remake of Star Frontiers/Star Drive that introduces new players to the SAGA rules and then expanding to a full-blown new ruleset. [/QUOTE]
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