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<blockquote data-quote="pukunui" data-source="post: 5296095" data-attributes="member: 54629"><p>This is close to the "skill attack" house rule that I use. It's essentially the same since pretty much all skills that can be used against defense scores (Deception, Persuasion and Use the Force) are Cha-based skills, but the rule is a little more complicated than that.</p><p></p><p>The formula is essentially <strong>character level + ability modifier + miscellaneous modifiers</strong></p><p></p><p>Character level is essentially the same as full BAB, but you don't add +5 for being trained. Instead, you take a -5 penalty for <em>not</em> being trained, just like you do for not being proficient with a weapon.</p><p></p><p>Miscellaneous modifiers covers things like Skill Focus, which only grants a +2 bonus to the skill attack modifier.</p><p></p><p>It's <em>fairly</em> simple when applied to things like Deception rolls and Persuasion rolls to intimidate and such. Where it gets complicated is with Force powers. I have it so you make one d20 roll, then use your "skill attack" modifier to see if you "hit", then your regular skill check modifier to determine the effect.</p><p></p><p>So it <em>is rather complex, but I feel it fixes the underlying math progression problems (by making skills vs defenses work like weapons) better than just limiting Skill Focus to a certain level or whatever.</em></p><p><em></em></p><p><em>I'm not a fan of 4e's healing, but I will admit that when I first started playing SWSE, I didn't like the way healing worked in that game either. However, now that I've played a medic, I've found that it's not actually that hard. There are two ways to take care of healing in SWSE: outsource it or do it yourself.</em></p><p><em></em></p><p><em>You can outsource it by purchasing (or otherwise acquiring) a medical droid. This is probably the easiest solution. There are multiple medical droids to choose from, and all of them come with Skill Focus (Treat Injury) and Surgical Expertise.</em></p><p><em></em></p><p><em>Doing it yourself might seem a little more costly in terms of investment, but honestly, all it requires is some credits (for equipment), one trained skill (Treat Injury) and two feats (Surgical Expertise and Skill Focus [Treat Injury]). That's it. Sure, surgery in and of itself doesn't heal much damage, particularly at low level, but with Surgical Expertise, the medic can perform 6 times as many surgeries as he can without it. And with Skill Focus, he won't need to worry about killing anyone on the operating table, either. You can, of course, make your character more specialized, but that's all you really need. My medic was able to provide more than enough healing at level 3 and she was hardly a one-trick pony. She was also the group's main pilot and a fairly strong Force user (specializing in mental powers).</em></p><p><em></em></p><p><em>Gary also introduced some fairly nice optional healing rules introduced in Jedi Counseling 114.</em></p><p><em></em></p><p><em>Anyway, I reckon healing in SWSE is nowhere near as tough as a lot of people think it is. And the investment needed to get enough healing (in terms of credits and/or character resources) really isn't that great.</em></p></blockquote><p></p>
[QUOTE="pukunui, post: 5296095, member: 54629"] This is close to the "skill attack" house rule that I use. It's essentially the same since pretty much all skills that can be used against defense scores (Deception, Persuasion and Use the Force) are Cha-based skills, but the rule is a little more complicated than that. The formula is essentially [B]character level + ability modifier + miscellaneous modifiers[/B] Character level is essentially the same as full BAB, but you don't add +5 for being trained. Instead, you take a -5 penalty for [I]not[/I] being trained, just like you do for not being proficient with a weapon. Miscellaneous modifiers covers things like Skill Focus, which only grants a +2 bonus to the skill attack modifier. It's [I]fairly[/I] simple when applied to things like Deception rolls and Persuasion rolls to intimidate and such. Where it gets complicated is with Force powers. I have it so you make one d20 roll, then use your "skill attack" modifier to see if you "hit", then your regular skill check modifier to determine the effect. So it [I]is rather complex, but I feel it fixes the underlying math progression problems (by making skills vs defenses work like weapons) better than just limiting Skill Focus to a certain level or whatever. I'm not a fan of 4e's healing, but I will admit that when I first started playing SWSE, I didn't like the way healing worked in that game either. However, now that I've played a medic, I've found that it's not actually that hard. There are two ways to take care of healing in SWSE: outsource it or do it yourself. You can outsource it by purchasing (or otherwise acquiring) a medical droid. This is probably the easiest solution. There are multiple medical droids to choose from, and all of them come with Skill Focus (Treat Injury) and Surgical Expertise. Doing it yourself might seem a little more costly in terms of investment, but honestly, all it requires is some credits (for equipment), one trained skill (Treat Injury) and two feats (Surgical Expertise and Skill Focus [Treat Injury]). That's it. Sure, surgery in and of itself doesn't heal much damage, particularly at low level, but with Surgical Expertise, the medic can perform 6 times as many surgeries as he can without it. And with Skill Focus, he won't need to worry about killing anyone on the operating table, either. You can, of course, make your character more specialized, but that's all you really need. My medic was able to provide more than enough healing at level 3 and she was hardly a one-trick pony. She was also the group's main pilot and a fairly strong Force user (specializing in mental powers). Gary also introduced some fairly nice optional healing rules introduced in Jedi Counseling 114. Anyway, I reckon healing in SWSE is nowhere near as tough as a lot of people think it is. And the investment needed to get enough healing (in terms of credits and/or character resources) really isn't that great.[/I] [/QUOTE]
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