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<blockquote data-quote="MerricB" data-source="post: 5296117" data-attributes="member: 3586"><p>That's because the investment might not be "much", but it's mind-bogglingly stupid.</p><p></p><p>It's a way to "game" the system so you can keep going, but does it make any sense when you see the action in the films? Nope. R2-D2 doesn't have a set of surgical tools he deploys after every battle, but he'd need to if combat in the films works like it does in the RPG. </p><p></p><p>The fact that it's *necessary* to have a dedicated healer in the party is a problem.</p><p></p><p>I can just see the infiltration of the first Death Star now... "Uh, why is that medical droid following you, trooper?"</p><p></p><p>The joy of healing surges is that they provide:</p><p>a) the ability for individual combats to maintain their threat of lethality</p><p>b) a way to recover from each individual battle</p><p>c) an upper limit on how much you can continue before becoming fatigued and needing to "press your luck"</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5296117, member: 3586"] That's because the investment might not be "much", but it's mind-bogglingly stupid. It's a way to "game" the system so you can keep going, but does it make any sense when you see the action in the films? Nope. R2-D2 doesn't have a set of surgical tools he deploys after every battle, but he'd need to if combat in the films works like it does in the RPG. The fact that it's *necessary* to have a dedicated healer in the party is a problem. I can just see the infiltration of the first Death Star now... "Uh, why is that medical droid following you, trooper?" The joy of healing surges is that they provide: a) the ability for individual combats to maintain their threat of lethality b) a way to recover from each individual battle c) an upper limit on how much you can continue before becoming fatigued and needing to "press your luck" Cheers! [/QUOTE]
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