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<blockquote data-quote="pukunui" data-source="post: 5296259" data-attributes="member: 54629"><p>All right, I'll concede that there is a bit of a disconnect in SWSE with regard to damage not always being physical while mundane healing is, but there's enough of a similar disconnect with 4e's treatment of damage (vis-a-vis the extra stress on hit points being more than just physical damage and yet there are quite a few monsters and effects that clearly dea physical damage [goblin harpooner, I'm looking at you] ... and yet a PC can shrug off that physical damage with nothing more than 6 hours' rest). My point is: I would hardly describe 4e's treatment of hit points and healing as superior to SWSE's. It's just different.</p><p></p><p>I can see how people might like to include healing surges, although I don't think it's necessary. For the record, Gary did introduce an optional rule that makes second winds more like healing surges. It was in a Jedi Counseling article. 114, I think. Speaking of second winds, granted while SWSE's mechanic is a daily thing, I like that it's a swift action, whereas second winds in D&D require a standard action (unless you're a dwarf or have some other exception).</p><p></p><p>Regarding DoD: it's interesting that you found it got harder as you went along. I've seen plenty of people over on the WotC forums complaining that it's too easy all the way through to the end. I'm not running it as written, so I'm not too worried about it.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5296259, member: 54629"] All right, I'll concede that there is a bit of a disconnect in SWSE with regard to damage not always being physical while mundane healing is, but there's enough of a similar disconnect with 4e's treatment of damage (vis-a-vis the extra stress on hit points being more than just physical damage and yet there are quite a few monsters and effects that clearly dea physical damage [goblin harpooner, I'm looking at you] ... and yet a PC can shrug off that physical damage with nothing more than 6 hours' rest). My point is: I would hardly describe 4e's treatment of hit points and healing as superior to SWSE's. It's just different. I can see how people might like to include healing surges, although I don't think it's necessary. For the record, Gary did introduce an optional rule that makes second winds more like healing surges. It was in a Jedi Counseling article. 114, I think. Speaking of second winds, granted while SWSE's mechanic is a daily thing, I like that it's a swift action, whereas second winds in D&D require a standard action (unless you're a dwarf or have some other exception). Regarding DoD: it's interesting that you found it got harder as you went along. I've seen plenty of people over on the WotC forums complaining that it's too easy all the way through to the end. I'm not running it as written, so I'm not too worried about it. [/QUOTE]
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