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General Tabletop Discussion
*Pathfinder & Starfinder
No Multi-class Option Idea
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<blockquote data-quote="Spatzimaus" data-source="post: 943062" data-attributes="member: 3051"><p>That's what a lot of the classes already are. Bard = Rogue/Sorcerer, Ranger = Rogue/Druid, Paladin = Fighter/Cleric, Psychic Warrior = Psion/Fighter. Mix most of the class abilities, add a few new ones, and there you go.</p><p></p><p>Drawmack: your numbers are off. With 12 core classes, there are (12*11/2) = 66 combinations, before subtracting for alignment conflicts.</p><p></p><p>(It's 12*11/2 because you have 12 choices for the first class, 11 for the second since you don't want to repeat the first, and divide by 2 since order doesn't matter, i.e. Fighter/Cleric and Cleric/Fighter are the same)</p><p></p><p>Alignment conflicts would rule out Barbarian/Monk, Bard/Monk, Barbarian/Paladin, Bard/Paladin, and Paladin/Druid. So you're down to 61, plus the 12 core classes. Except, of course, that many of these combinations still work if you change alignments; a Barbarian/Monk could be a Barbarian who changed to Lawful.</p><p></p><p>Even so, it's still adding a huge number of classes, and it's LESS flexible than the current system. So why would you do it? If anything, go with fewer core classes and put more things as Prestige Classes. For examle, no one in their right mind goes Cleric/Wizard unless they're going for a Prestige Class like Mystic Theurge, so you either end up with a core class that duplicates the Prestige Class, or you make a core class that no one wants to take.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 943062, member: 3051"] That's what a lot of the classes already are. Bard = Rogue/Sorcerer, Ranger = Rogue/Druid, Paladin = Fighter/Cleric, Psychic Warrior = Psion/Fighter. Mix most of the class abilities, add a few new ones, and there you go. Drawmack: your numbers are off. With 12 core classes, there are (12*11/2) = 66 combinations, before subtracting for alignment conflicts. (It's 12*11/2 because you have 12 choices for the first class, 11 for the second since you don't want to repeat the first, and divide by 2 since order doesn't matter, i.e. Fighter/Cleric and Cleric/Fighter are the same) Alignment conflicts would rule out Barbarian/Monk, Bard/Monk, Barbarian/Paladin, Bard/Paladin, and Paladin/Druid. So you're down to 61, plus the 12 core classes. Except, of course, that many of these combinations still work if you change alignments; a Barbarian/Monk could be a Barbarian who changed to Lawful. Even so, it's still adding a huge number of classes, and it's LESS flexible than the current system. So why would you do it? If anything, go with fewer core classes and put more things as Prestige Classes. For examle, no one in their right mind goes Cleric/Wizard unless they're going for a Prestige Class like Mystic Theurge, so you either end up with a core class that duplicates the Prestige Class, or you make a core class that no one wants to take. [/QUOTE]
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