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<blockquote data-quote="jdrakeh" data-source="post: 5180543" data-attributes="member: 13892"><p>Indeed. </p><p></p><p></p><p></p><p>Remember that you said this. It will be important in a moment. </p><p></p><p></p><p></p><p><em>Travel time</em> is presented in miles per day. <em>Tactical movement</em> is given in inches (both on land and in the air). In fact, such is the standard for <em>all</em> tactical movement in the game (as opposed to abstract measures of travel time). Unless you're at sea, as I previously stated (and you have now confirmed). I find that to be the hallmark of ill considered design. </p><p></p><p></p><p></p><p>If by "convert" you mean "make something up" — then, yes, you're right. There aren't, however, any actual <em>rules</em> in the DMG for converting miles per hour on the water into inches of tactical movement. </p><p></p><p></p><p></p><p>This is a great time to get back to all of those monsters you keep mentioning. <em>Monsters don't have siege attack values</em>. How is damage inflicted by monsters measured in the game? <em>In HPs</em>. So, either Hull Values function like HPs when determining damage from monster attacks <em>or</em> monsters aren't capable of damaging ships. Again, another thing I consider a hallmark of ill considered design. </p><p></p><p></p><p></p><p>The thing is, <em>everything</em> I've mentioned is supported wholly by the RAW in the DMG. That said, I can see how your own interpretations of the RAW can also hold true under certain circumstances. </p><p></p><p></p><p></p><p>I understand the game just fine, thanks. I'd love to continue this discussion, but since you've resorted to talking down your nose at me (as usual), it's over.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 5180543, member: 13892"] Indeed. Remember that you said this. It will be important in a moment. [i]Travel time[/I] is presented in miles per day. [i]Tactical movement[/i] is given in inches (both on land and in the air). In fact, such is the standard for [I]all[/I] tactical movement in the game (as opposed to abstract measures of travel time). Unless you're at sea, as I previously stated (and you have now confirmed). I find that to be the hallmark of ill considered design. If by "convert" you mean "make something up" — then, yes, you're right. There aren't, however, any actual [I]rules[/I] in the DMG for converting miles per hour on the water into inches of tactical movement. This is a great time to get back to all of those monsters you keep mentioning. [I]Monsters don't have siege attack values[/I]. How is damage inflicted by monsters measured in the game? [I]In HPs[/I]. So, either Hull Values function like HPs when determining damage from monster attacks [I]or[/I] monsters aren't capable of damaging ships. Again, another thing I consider a hallmark of ill considered design. The thing is, [I]everything[/I] I've mentioned is supported wholly by the RAW in the DMG. That said, I can see how your own interpretations of the RAW can also hold true under certain circumstances. I understand the game just fine, thanks. I'd love to continue this discussion, but since you've resorted to talking down your nose at me (as usual), it's over. [/QUOTE]
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