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General Tabletop Discussion
*Pathfinder & Starfinder
No negative ability score modifiers?
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<blockquote data-quote="Al" data-source="post: 1100025" data-attributes="member: 2486"><p>Too many knock-on effects for my liking. The current system is balanced for the current ability modifier system, and a paradigm shift of this magnitude seriously messes things up.</p><p></p><p>For example, low HD (and low Con) classes get a better deal. Take Joe Fighter, with his d10+3 hit dice (Con 16). He goes up to d10+8, an increase of some 58%. Now, however, take Bill Rogue, with his Con 10 and d6 hit dice. He goes up to d6+5, a very nifty increase of 142%- clearly a better % benefit than Joe. In turn, this represents a significant power-boost for the low HD classes.</p><p></p><p>'Flat damage' becomes hugely weakened. Technik already adeptly pointed out the 'hidden nerf' on all direct-damage spells, but these are not the only 'flat damage' circumstances: sneak attack, elemental weapons and crossbows are just three extra examples...</p><p></p><p>...but here's the problem. Since the increase in HD affects different classes differently, 'flat damage' *cannot* be upgraded to recapture balance. Nor, indeed, can variable damage. Let's say all damage is doubled. Joe is about 20% worse off than before, since he has less than twice the number of hit points; whilst Bill is about 20% better off since he has more than twice the number of hit points.</p><p></p><p>Unfortunately, it can't be balanced without a full overhaul of the system. If you really want to go for it, good luck- you'll need it.</p></blockquote><p></p>
[QUOTE="Al, post: 1100025, member: 2486"] Too many knock-on effects for my liking. The current system is balanced for the current ability modifier system, and a paradigm shift of this magnitude seriously messes things up. For example, low HD (and low Con) classes get a better deal. Take Joe Fighter, with his d10+3 hit dice (Con 16). He goes up to d10+8, an increase of some 58%. Now, however, take Bill Rogue, with his Con 10 and d6 hit dice. He goes up to d6+5, a very nifty increase of 142%- clearly a better % benefit than Joe. In turn, this represents a significant power-boost for the low HD classes. 'Flat damage' becomes hugely weakened. Technik already adeptly pointed out the 'hidden nerf' on all direct-damage spells, but these are not the only 'flat damage' circumstances: sneak attack, elemental weapons and crossbows are just three extra examples... ...but here's the problem. Since the increase in HD affects different classes differently, 'flat damage' *cannot* be upgraded to recapture balance. Nor, indeed, can variable damage. Let's say all damage is doubled. Joe is about 20% worse off than before, since he has less than twice the number of hit points; whilst Bill is about 20% better off since he has more than twice the number of hit points. Unfortunately, it can't be balanced without a full overhaul of the system. If you really want to go for it, good luck- you'll need it. [/QUOTE]
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No negative ability score modifiers?
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