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No One Plays High Level?
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<blockquote data-quote="Oofta" data-source="post: 9191710" data-attributes="member: 6801845"><p>I've run a couple of campaigns to level 20 and played in another. It was a lot of fun and it worked just fine. I can't say that about the previous editions, 4E worked but fights took far too long especially in epic tier. With 3E casters dominated the game after about level 15 or so.</p><p></p><p>But 5E? It worked just fine for me. There's not enough support for high level monsters which is something they've discussed for the 2024 release. But it's mostly a chicken and the egg - modules and monsters don't go that high with only a few exceptions for the latter. Modules in particular are difficult to write because there's a lot of variation at high level on what the party enjoys and is capable of needs more tailoring to the group in my experience. Then again, they also have people fighting avatars of a god at 15th level in Rise of Tiamat or going to the hells in Rise of Avernus so they've kind of toned what should be very high level challenges to be survivable by low level PCs.</p><p></p><p>Many groups fall apart or are ready to move on after a while and so on. I think there may be more high level play if there were better guidelines for creating higher level PCs. But the structure of high level 5E is not the problem.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9191710, member: 6801845"] I've run a couple of campaigns to level 20 and played in another. It was a lot of fun and it worked just fine. I can't say that about the previous editions, 4E worked but fights took far too long especially in epic tier. With 3E casters dominated the game after about level 15 or so. But 5E? It worked just fine for me. There's not enough support for high level monsters which is something they've discussed for the 2024 release. But it's mostly a chicken and the egg - modules and monsters don't go that high with only a few exceptions for the latter. Modules in particular are difficult to write because there's a lot of variation at high level on what the party enjoys and is capable of needs more tailoring to the group in my experience. Then again, they also have people fighting avatars of a god at 15th level in Rise of Tiamat or going to the hells in Rise of Avernus so they've kind of toned what should be very high level challenges to be survivable by low level PCs. Many groups fall apart or are ready to move on after a while and so on. I think there may be more high level play if there were better guidelines for creating higher level PCs. But the structure of high level 5E is not the problem. [/QUOTE]
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