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No One Plays High Level?
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<blockquote data-quote="Velderan" data-source="post: 9191724" data-attributes="member: 7038056"><p>In the 3 5e campaigns I played in that ran their intended length, one ended at level 14, one ended at 12, and one went all the way to 20.</p><p></p><p>It’s hard to point out where the game started to have a different feel, because it was different for each class IMO but they all started to hit that point where it became harder and harder to offer meaningful challenge that wasn’t just throwing a bigger sack of hit points without really offering much for interesting combat options. Worth mentioning probably the most fun I had as the DM in the campaign that I ran to 14 was a fight against a green dragon possessed by the spirit of a long dead dragon from one of the additional scenarios for Icespire Peak and I think that was at level 12? So it’s certainly possible to create an interesting combat situation, it just seemed a lot harder to make happen IME. </p><p></p><p>YMMV, IMO, etc, etc</p></blockquote><p></p>
[QUOTE="Velderan, post: 9191724, member: 7038056"] In the 3 5e campaigns I played in that ran their intended length, one ended at level 14, one ended at 12, and one went all the way to 20. It’s hard to point out where the game started to have a different feel, because it was different for each class IMO but they all started to hit that point where it became harder and harder to offer meaningful challenge that wasn’t just throwing a bigger sack of hit points without really offering much for interesting combat options. Worth mentioning probably the most fun I had as the DM in the campaign that I ran to 14 was a fight against a green dragon possessed by the spirit of a long dead dragon from one of the additional scenarios for Icespire Peak and I think that was at level 12? So it’s certainly possible to create an interesting combat situation, it just seemed a lot harder to make happen IME. YMMV, IMO, etc, etc [/QUOTE]
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