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No One Plays High Level?
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<blockquote data-quote="the Jester" data-source="post: 9191818" data-attributes="member: 1210"><p>A big part of the paucity of high level play is the lack of high level content. But a large part of the lack of high level content is the fact that it's very easy for a high level party to set a very personalized agenda. For instance, instead of going out to save some town from a monster, the high level party might set out to change the town's government, use plant growth to end famines, use widespread lesser restorations to end disease, and try to create a Utopia. Or they might decide to go destroy the evil empire that is their nation's primary rival. Or go on a quest to kill Graz'zt because they had an adventure involving his cultists back when they were 5th level and really disliked him as a result. </p><p></p><p>I do think high levels are important and need more support. The bastion system is a start, though I think we also need a system for mass combat, and a strong set of rules for political maneuvering and social engagement in general would be cool. Good example adventures, including a good example of one that is highly customized to the pcs, would be very helpful for DMs who have little experience in high level play. Advice for navigating high level magic, as well as for customizing high level play to various playstyles (i.e. do you want high level martial characters to be anime style, badass realism style, or what?), would be good.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9191818, member: 1210"] A big part of the paucity of high level play is the lack of high level content. But a large part of the lack of high level content is the fact that it's very easy for a high level party to set a very personalized agenda. For instance, instead of going out to save some town from a monster, the high level party might set out to change the town's government, use plant growth to end famines, use widespread lesser restorations to end disease, and try to create a Utopia. Or they might decide to go destroy the evil empire that is their nation's primary rival. Or go on a quest to kill Graz'zt because they had an adventure involving his cultists back when they were 5th level and really disliked him as a result. I do think high levels are important and need more support. The bastion system is a start, though I think we also need a system for mass combat, and a strong set of rules for political maneuvering and social engagement in general would be cool. Good example adventures, including a good example of one that is highly customized to the pcs, would be very helpful for DMs who have little experience in high level play. Advice for navigating high level magic, as well as for customizing high level play to various playstyles (i.e. do you want high level martial characters to be anime style, badass realism style, or what?), would be good. [/QUOTE]
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