Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No One Plays High Level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9191927" data-attributes="member: 6801845"><p>Well, the post I was responding to indicated that teleportation and planeshift were the main issues so I discussed those. One note about planeshift is that it just puts you somewhere in the general area; it's something many DMs likely ignore but could have pretty nasty consequences.</p><p></p><p>In any case I guess I've never had much of an issue designing high level play. It's really not that much different thematically because there are only so many ways to skin a cat or set up plots. One of my high level campaigns had the group setting up in a city that was caught between two warring factions vying for control, with both of the factions being evil and while not apocalyptic, would have been bad for the region. So at first they were fighting some local ruffians, then hit some enemies that had backing from an outside power and so on. I think of it like a lot of standard TV series from back in the day when they had more than 8 episode per season. There was a main overarching plot and then little side-plots thrown in. Sometimes the plots took them to other planes of existence but it always came back to needing to protect the city they grew up in. </p><p></p><p>The biggest problem that I see, which they say they are looking to fix with the 2024 edition is coming up with high level opponents that are not the exact same lich or archmage with different name, especially if you don't want to rely on extraplanar threats constantly. I got fairly good at upgrading things, like making the Lord Of Blades a CR 20 bad guy who, along with several allies, had taken over the PCs home town while they were off elsewhere.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9191927, member: 6801845"] Well, the post I was responding to indicated that teleportation and planeshift were the main issues so I discussed those. One note about planeshift is that it just puts you somewhere in the general area; it's something many DMs likely ignore but could have pretty nasty consequences. In any case I guess I've never had much of an issue designing high level play. It's really not that much different thematically because there are only so many ways to skin a cat or set up plots. One of my high level campaigns had the group setting up in a city that was caught between two warring factions vying for control, with both of the factions being evil and while not apocalyptic, would have been bad for the region. So at first they were fighting some local ruffians, then hit some enemies that had backing from an outside power and so on. I think of it like a lot of standard TV series from back in the day when they had more than 8 episode per season. There was a main overarching plot and then little side-plots thrown in. Sometimes the plots took them to other planes of existence but it always came back to needing to protect the city they grew up in. The biggest problem that I see, which they say they are looking to fix with the 2024 edition is coming up with high level opponents that are not the exact same lich or archmage with different name, especially if you don't want to rely on extraplanar threats constantly. I got fairly good at upgrading things, like making the Lord Of Blades a CR 20 bad guy who, along with several allies, had taken over the PCs home town while they were off elsewhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No One Plays High Level?
Top