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No One Plays High Level?
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<blockquote data-quote="jgsugden" data-source="post: 9192108" data-attributes="member: 2629"><p>Please do not be offended - but this is exactly the mindset I cautioned against, and I believe plays into why some people struggle to run high level games. </p><p></p><p>Rather than use the abilities the PCs have acquired, DMs tend to try to negate them at higher level to avoid dealing with them. They try to make the low level design work at high levels - and that results in the players feeling constrained and awkward.</p><p></p><p>And? It isn't like I expect there to be no combats at high level - I expect there to be options, though, rather than prescribed methods of resolution. Fighting will be part of many of them as this is still D&D. </p><p></p><p>The Talks Machina are no longer available, but Mercer did talk about how he was prepared for several other things to happen and for the PCs to go in very different directions.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9192108, member: 2629"] Please do not be offended - but this is exactly the mindset I cautioned against, and I believe plays into why some people struggle to run high level games. Rather than use the abilities the PCs have acquired, DMs tend to try to negate them at higher level to avoid dealing with them. They try to make the low level design work at high levels - and that results in the players feeling constrained and awkward. And? It isn't like I expect there to be no combats at high level - I expect there to be options, though, rather than prescribed methods of resolution. Fighting will be part of many of them as this is still D&D. The Talks Machina are no longer available, but Mercer did talk about how he was prepared for several other things to happen and for the PCs to go in very different directions. [/QUOTE]
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No One Plays High Level?
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