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No One Plays High Level?
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<blockquote data-quote="Minigiant" data-source="post: 9192624" data-attributes="member: 63508"><p>Another thing I think besides not making much high level content or advice as well as creating the few produced high level adventures like low level ones despite the change in game features is the lack of PC design to make creating starting PCs at high level easy to create and quick to understand.</p><p></p><p>Rolling up a level 10 fighter or wizard should be almost as easy as rolling up a level 1 version.</p><p></p><p>Like [USER=56051]@Raith5[/USER] said, there was a desire to recreate the mid levels of 3e to recreate that beloved sweet spot.</p><p></p><p>But that sweet spot was not expanded to low levels and high levels because of legacy and tradition. Low levels were too deadly with too few resources bring. High levels was too safe with too many resources to manage.</p><p></p><p>It probably would have been best if the max complexity of a character was maintain to that of a mid-level PC. From level 1-20, you get the most 10 things. Spells, Cantrips, maneuvers, masteries, expertise, rages, runes, tricks, etc. As you level, you swap out lower level stuff for high level stuff or upgrade the low level stuff. </p><p></p><p>Pick a starting level. Choose race, background, and class. Roll Scores. Roll HP. Fill your 10 slots. Play. </p><p></p><p>From level 1 all the way to level 50.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9192624, member: 63508"] Another thing I think besides not making much high level content or advice as well as creating the few produced high level adventures like low level ones despite the change in game features is the lack of PC design to make creating starting PCs at high level easy to create and quick to understand. Rolling up a level 10 fighter or wizard should be almost as easy as rolling up a level 1 version. Like [USER=56051]@Raith5[/USER] said, there was a desire to recreate the mid levels of 3e to recreate that beloved sweet spot. But that sweet spot was not expanded to low levels and high levels because of legacy and tradition. Low levels were too deadly with too few resources bring. High levels was too safe with too many resources to manage. It probably would have been best if the max complexity of a character was maintain to that of a mid-level PC. From level 1-20, you get the most 10 things. Spells, Cantrips, maneuvers, masteries, expertise, rages, runes, tricks, etc. As you level, you swap out lower level stuff for high level stuff or upgrade the low level stuff. Pick a starting level. Choose race, background, and class. Roll Scores. Roll HP. Fill your 10 slots. Play. From level 1 all the way to level 50. [/QUOTE]
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