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No One Plays High Level?
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<blockquote data-quote="Minigiant" data-source="post: 9193282" data-attributes="member: 63508"><p>You don't skip anything.</p><p></p><p>However you can't learn how to play a flying PC or murder machine PC until you have access to cheap flight or easy murder or are taught it.</p><p></p><p>You can't learn how to DM for a flying PC or murder machine PC until your PCs have access to cheap flight or easy murder or are taught it.</p><p></p><p>Now if you play from level 1-20, you are less likely to have issues as people don't tend to adjust their characters much as they level. Rarely do I see players swap out all their spells or equipment I'd not forced. So players tend to know their PCs well, speeding them up and minimizing surprise on both sides of the DM screen. So the walk to weirdness is gradual and slow.</p><p></p><p>The problems tend to when PCs die and are replaced or if you start at a mid or high level or if players do swap out stuff. This is when analysis paralysis, online tactics, cheese builds, and lopsided gameplay becomes the norm. </p><p></p><p>It's funny. It's harder to kill a high level PC for good. But as a DM, you <strong>almost don't want to kill</strong> a high level PC due to the potential trouble running for a player running a brand new high level PC could invoke.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9193282, member: 63508"] You don't skip anything. However you can't learn how to play a flying PC or murder machine PC until you have access to cheap flight or easy murder or are taught it. You can't learn how to DM for a flying PC or murder machine PC until your PCs have access to cheap flight or easy murder or are taught it. Now if you play from level 1-20, you are less likely to have issues as people don't tend to adjust their characters much as they level. Rarely do I see players swap out all their spells or equipment I'd not forced. So players tend to know their PCs well, speeding them up and minimizing surprise on both sides of the DM screen. So the walk to weirdness is gradual and slow. The problems tend to when PCs die and are replaced or if you start at a mid or high level or if players do swap out stuff. This is when analysis paralysis, online tactics, cheese builds, and lopsided gameplay becomes the norm. It's funny. It's harder to kill a high level PC for good. But as a DM, you [B]almost don't want to kill[/B] a high level PC due to the potential trouble running for a player running a brand new high level PC could invoke. [/QUOTE]
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