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No One Plays High Level?
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<blockquote data-quote="Minigiant" data-source="post: 9194423" data-attributes="member: 63508"><p>It really depends on how many slots you will end at. I believe the best number for active abilities for an action scene is 4-8. The rest being passive or of there pillars.</p><p></p><p>If your hard cap at 10 or double proficiency mod, then you need to combine some features together to keep most PCs under 8 features.</p><p></p><p>If you got with INT score or bonus INT mod, you have to fill the slots with more passives to keep under 8 or 9.</p><p></p><p>We sorta have this system</p><p></p><ul> <li data-xf-list-type="ul">Aberrant Dragonmark</li> <li data-xf-list-type="ul">Ability Score Improvement </li> <li data-xf-list-type="ul">Artificer Initiate</li> <li data-xf-list-type="ul">Eldritch Adept</li> <li data-xf-list-type="ul">Fey Touched</li> <li data-xf-list-type="ul">Fighting Initiate</li> <li data-xf-list-type="ul">Gift of the X Dragon</li> <li data-xf-list-type="ul">Knight of Solomnia</li> <li data-xf-list-type="ul">Initiate of High Sorcery</li> <li data-xf-list-type="ul">Magic Initiate</li> <li data-xf-list-type="ul">Martial initiate</li> <li data-xf-list-type="ul">Metamagician Adept</li> <li data-xf-list-type="ul">Shadow Touched</li> <li data-xf-list-type="ul">Skill Expert</li> <li data-xf-list-type="ul">Tough</li> <li data-xf-list-type="ul">(new) Weapon Mastery</li> <li data-xf-list-type="ul">X Armor Master</li> <li data-xf-list-type="ul">X Weapon Master</li> <li data-xf-list-type="ul">X of the Y Giant</li> </ul><p></p><p>Are all about equal in power. They just don't scale. Scaling comes from class. It would be not too difficult to make them automatically scale by upgrading them to half the power of their class and subclass versions. Then do so for other features like Rage and Sneak Attack. Then lock for full scaling to actual class choice as an automatic 3-5 slot choice.</p><p></p><p>Like Magic Initiate or Fey Touched could let to take higher and higher spells as you level but you lose the cantrip. You can only cast the spell once a day unless you get Spellcasting from your base class.</p><p></p><p>I think this might have been a hope in 5e but the status of feats being optional and without feat trees forced WOTC to run simple, nonscaling versions.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9194423, member: 63508"] It really depends on how many slots you will end at. I believe the best number for active abilities for an action scene is 4-8. The rest being passive or of there pillars. If your hard cap at 10 or double proficiency mod, then you need to combine some features together to keep most PCs under 8 features. If you got with INT score or bonus INT mod, you have to fill the slots with more passives to keep under 8 or 9. We sorta have this system [LIST] [*]Aberrant Dragonmark [*]Ability Score Improvement [*]Artificer Initiate [*]Eldritch Adept [*]Fey Touched [*]Fighting Initiate [*]Gift of the X Dragon [*]Knight of Solomnia [*]Initiate of High Sorcery [*]Magic Initiate [*]Martial initiate [*]Metamagician Adept [*]Shadow Touched [*]Skill Expert [*]Tough [*](new) Weapon Mastery [*]X Armor Master [*]X Weapon Master [*]X of the Y Giant [/LIST] Are all about equal in power. They just don't scale. Scaling comes from class. It would be not too difficult to make them automatically scale by upgrading them to half the power of their class and subclass versions. Then do so for other features like Rage and Sneak Attack. Then lock for full scaling to actual class choice as an automatic 3-5 slot choice. Like Magic Initiate or Fey Touched could let to take higher and higher spells as you level but you lose the cantrip. You can only cast the spell once a day unless you get Spellcasting from your base class. I think this might have been a hope in 5e but the status of feats being optional and without feat trees forced WOTC to run simple, nonscaling versions. [/QUOTE]
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