Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No One Plays High Level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 9194615" data-attributes="member: 9053"><p>It's really interesting to look at this thread because a lot of what people are asking for has been done in games that I'd describe as "D&D done right". A lot of them actually date back to the 70s and 80s, although you can find a lot of this in OSR games.</p><p></p><p>I've played in high level D&D in every edition. I have been lucky enough to play some AD&D with the old designers at Gamehole Con (yes, another reason for you to join us at that Con). I've found that it gets rather gonzo, but it works.</p><p></p><p>And that's largely the case for most of the editions. The only one I wouldn't play at high level is 3X with all the options, since ... shudder ... that's just too much for me.</p><p></p><p>The best edition for high level play, hands down (and of course, this is my opinion) is 4E. I've played one campaign into Epic, and many in Paragon and it was just fantastic.</p><p></p><p>And I'm just playing 5E at high level (is level 13 high level?) right now, and I find it to be a perfectly cromulent experience, within the confines of a 5E game.</p><p></p><p>The single thing that I think helps with high level D&D is ... to play other games. Once you play and run an Amber game, high level D&D is not something that's intimidating. The Epic 4E character I played had the ability to Shadow Walk anywhere, so I think that very accurately reflects the play style.</p><p></p><p>If you're playing in or running a Dungeon World game, you just have to expect a ton of curve balls from the players. And be ready for it.</p><p></p><p>Outside of that, a ton of the problems people are talking about go into player and table issues. If the players don't want to engage with the game you should stop play and discuss that. If players want a different kind of game, especially at high level, you need to get onboard with that as a DM or stop the game.</p><p></p><p>What really needs to change in high level 5E? Less than you might think. I'm still a work in progress about it, but there seem to be a lot fewer problems than I've been told existed.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9194615, member: 9053"] It's really interesting to look at this thread because a lot of what people are asking for has been done in games that I'd describe as "D&D done right". A lot of them actually date back to the 70s and 80s, although you can find a lot of this in OSR games. I've played in high level D&D in every edition. I have been lucky enough to play some AD&D with the old designers at Gamehole Con (yes, another reason for you to join us at that Con). I've found that it gets rather gonzo, but it works. And that's largely the case for most of the editions. The only one I wouldn't play at high level is 3X with all the options, since ... shudder ... that's just too much for me. The best edition for high level play, hands down (and of course, this is my opinion) is 4E. I've played one campaign into Epic, and many in Paragon and it was just fantastic. And I'm just playing 5E at high level (is level 13 high level?) right now, and I find it to be a perfectly cromulent experience, within the confines of a 5E game. The single thing that I think helps with high level D&D is ... to play other games. Once you play and run an Amber game, high level D&D is not something that's intimidating. The Epic 4E character I played had the ability to Shadow Walk anywhere, so I think that very accurately reflects the play style. If you're playing in or running a Dungeon World game, you just have to expect a ton of curve balls from the players. And be ready for it. Outside of that, a ton of the problems people are talking about go into player and table issues. If the players don't want to engage with the game you should stop play and discuss that. If players want a different kind of game, especially at high level, you need to get onboard with that as a DM or stop the game. What really needs to change in high level 5E? Less than you might think. I'm still a work in progress about it, but there seem to be a lot fewer problems than I've been told existed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No One Plays High Level?
Top