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No One Plays High Level?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9195450" data-attributes="member: 7025508"><p>That certainly is possible, but I think the damage potential of these foes look rather devastating to first level players. When one shotting is this easy, fights are super swingy and who gets the initiative might decide it. I see non negligible likelihood of a TPK, especially if the bugbear a hobgoblin, and even just couple of goblins are part of the same encounter. </p><p></p><p></p><p>Yes, but that's six or eight encounters, and that's more than at least I can fit in a four hour session unless it is just some sort of non-stop arena combat. You can run fewer, tougher combats, but then we run in the issues like I criticised with your examples. One issue is that whilst having multiple foes has a multiplier for purposes of determining how hard the encounter is, it for some unfathomable reason doesn't actually affect the XP earned. For example six kobolds is a hard encounter for four level one characters, as it had adjusted difficulty rating of 300 XP, yet the party will only earn 150 XP from it. So the budget suggested by that chart and the XP actually earned are different things, the latter often being less.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9195450, member: 7025508"] That certainly is possible, but I think the damage potential of these foes look rather devastating to first level players. When one shotting is this easy, fights are super swingy and who gets the initiative might decide it. I see non negligible likelihood of a TPK, especially if the bugbear a hobgoblin, and even just couple of goblins are part of the same encounter. Yes, but that's six or eight encounters, and that's more than at least I can fit in a four hour session unless it is just some sort of non-stop arena combat. You can run fewer, tougher combats, but then we run in the issues like I criticised with your examples. One issue is that whilst having multiple foes has a multiplier for purposes of determining how hard the encounter is, it for some unfathomable reason doesn't actually affect the XP earned. For example six kobolds is a hard encounter for four level one characters, as it had adjusted difficulty rating of 300 XP, yet the party will only earn 150 XP from it. So the budget suggested by that chart and the XP actually earned are different things, the latter often being less. [/QUOTE]
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