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No One Plays High Level?
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<blockquote data-quote="James Gasik" data-source="post: 9196177" data-attributes="member: 6877472"><p>As much as I enjoyed 4e, I have to say, yes, absolutely, combat could take awhile. My level 22 Ranger's first turn in combat would be, at a minimum, 4 attacks. Nova turns would be 7. Our Sorcerer would make 3 attacks with Demon-Soul Bolts (6 on a nova turn). Our Cleric would typically open with an area Daze (being a Pacifist). The hybrid Warlock/Sorcerer would typically make 2 attacks with Chains of Fire, meaning only our Fighter and Paladin could be relied on to make a single attack (though they had area attacks they could use).</p><p></p><p>Then each one of us had at least one reaction that would be made at some point during the encounter. But this was only the tip of the proverbial iceberg. Opponents making multiple attacks wasn't uncommon, nor were enemies who had at-will reactions (unlike our encounter reactions). Dazing enemies so they couldn't use their reactions was a vital part of our party's strategy. </p><p></p><p>If we were facing a small group of foes, we could usually end them inside of 2 rounds. But larger setpiece battles with lots of moving parts took a long time to resolve, mostly on the DM's end. For there to be ten minutes between your turns wasn't unusual, and of course, that much time between turns can cause people's attention to drift, making it harder for them to make quick turns.</p><p></p><p>When I played a controller it was worse, I'd have my turn all planned out, and usually the turn right before mine would force me to discard those plans, lol. But this isn't unique to 4e. Most any time I play a spellcaster in other games, because my spells are limited, it takes time to select the right one for the job, and to figure out how to get maximum effectiveness out of it. Even with my current 5e Wizard (my party usually tells me to just cast<strong> fireball</strong>, lol, but I rarely can, either due to wanting to avoid friendly fire/not getting enough targets, or, especially lately, magic resistance and fire resistance/immunity on enemies.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9196177, member: 6877472"] As much as I enjoyed 4e, I have to say, yes, absolutely, combat could take awhile. My level 22 Ranger's first turn in combat would be, at a minimum, 4 attacks. Nova turns would be 7. Our Sorcerer would make 3 attacks with Demon-Soul Bolts (6 on a nova turn). Our Cleric would typically open with an area Daze (being a Pacifist). The hybrid Warlock/Sorcerer would typically make 2 attacks with Chains of Fire, meaning only our Fighter and Paladin could be relied on to make a single attack (though they had area attacks they could use). Then each one of us had at least one reaction that would be made at some point during the encounter. But this was only the tip of the proverbial iceberg. Opponents making multiple attacks wasn't uncommon, nor were enemies who had at-will reactions (unlike our encounter reactions). Dazing enemies so they couldn't use their reactions was a vital part of our party's strategy. If we were facing a small group of foes, we could usually end them inside of 2 rounds. But larger setpiece battles with lots of moving parts took a long time to resolve, mostly on the DM's end. For there to be ten minutes between your turns wasn't unusual, and of course, that much time between turns can cause people's attention to drift, making it harder for them to make quick turns. When I played a controller it was worse, I'd have my turn all planned out, and usually the turn right before mine would force me to discard those plans, lol. But this isn't unique to 4e. Most any time I play a spellcaster in other games, because my spells are limited, it takes time to select the right one for the job, and to figure out how to get maximum effectiveness out of it. Even with my current 5e Wizard (my party usually tells me to just cast[B] fireball[/B], lol, but I rarely can, either due to wanting to avoid friendly fire/not getting enough targets, or, especially lately, magic resistance and fire resistance/immunity on enemies. [/QUOTE]
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