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No One Plays High Level?
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<blockquote data-quote="SteveC" data-source="post: 9196208" data-attributes="member: 9053"><p>I've been thinking about this issue a bit because I just missed our high level game where the group was very much challenged once again. I wasn't there for the session where our cleric rolled a 1 on an Athletics check and plummeted 200 feet for 20D6 damage. And this hurt extra much because, yes, I had Feather Fall. We just had a combat with three Demodands that brutalized the group due to difficult positioning. That session was absolutely challenging. </p><p></p><p>I honestly think the biggest reason why people don't play high level campaigns is the assumption that the game starts at first level. If you're using a standard rate of progression and aren't high school or college students, getting to high levels can take years of playing. And during that time, you have all sorts of reasons that the game can combust or fail due to real life concerns. </p><p></p><p>And that means that fewer games get to those levels, and WotC puts less resources into them since there's less of an audience for them. And I suspect that less playtesting went into them. I think it's pretty much that simple.</p><p></p><p>I'd suggest putting out a guidebook for starting the game at higher levels to make that an expanded entry point for the game. It could fit very well with the Planescape theme of the multiverse where the characters were agents of a faction and had to deal with big problems.</p><p></p><p>I think a lot of the suggestions in the thread would make for good "not D&D" games, and many of them exist already. But you still have the problem that if you need to play for a year or longer you're still not likely to get to the altered high level stuff.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9196208, member: 9053"] I've been thinking about this issue a bit because I just missed our high level game where the group was very much challenged once again. I wasn't there for the session where our cleric rolled a 1 on an Athletics check and plummeted 200 feet for 20D6 damage. And this hurt extra much because, yes, I had Feather Fall. We just had a combat with three Demodands that brutalized the group due to difficult positioning. That session was absolutely challenging. I honestly think the biggest reason why people don't play high level campaigns is the assumption that the game starts at first level. If you're using a standard rate of progression and aren't high school or college students, getting to high levels can take years of playing. And during that time, you have all sorts of reasons that the game can combust or fail due to real life concerns. And that means that fewer games get to those levels, and WotC puts less resources into them since there's less of an audience for them. And I suspect that less playtesting went into them. I think it's pretty much that simple. I'd suggest putting out a guidebook for starting the game at higher levels to make that an expanded entry point for the game. It could fit very well with the Planescape theme of the multiverse where the characters were agents of a faction and had to deal with big problems. I think a lot of the suggestions in the thread would make for good "not D&D" games, and many of them exist already. But you still have the problem that if you need to play for a year or longer you're still not likely to get to the altered high level stuff. [/QUOTE]
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