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No One Plays High Level?
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<blockquote data-quote="kigmatzomat" data-source="post: 9197064" data-attributes="member: 9254"><p>Dice rollers don't assist casters a lot (though adding up 12d6 can take a while), a digital character sheet makes a huge impact. No flipping through books or notecards. A player can see the basics (like ranges, casting time and AoE) of what they know/have prepared in one simple list. A click gives the nuanced rules and what upcasting does. Spells at levels where all slots are consumed get greyed out so they don't distract. </p><p></p><p>Heck, many includes spells from wands and other items so a player doesn't have to search through inventory.</p><p></p><p>And GM style is a factor to player decision time. IME, one of the biggest impediments to casters are GMs who use "group initiative" for NPCs. If the caster has the misfortune to go after the monsters, all planning is moot. In one turn the entire battle landscape changes. Range, clustering, which allies are adjacent to which enemies, etc. More granular initiative lets the caster think through changes instead of being pole-axed.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9197064, member: 9254"] Dice rollers don't assist casters a lot (though adding up 12d6 can take a while), a digital character sheet makes a huge impact. No flipping through books or notecards. A player can see the basics (like ranges, casting time and AoE) of what they know/have prepared in one simple list. A click gives the nuanced rules and what upcasting does. Spells at levels where all slots are consumed get greyed out so they don't distract. Heck, many includes spells from wands and other items so a player doesn't have to search through inventory. And GM style is a factor to player decision time. IME, one of the biggest impediments to casters are GMs who use "group initiative" for NPCs. If the caster has the misfortune to go after the monsters, all planning is moot. In one turn the entire battle landscape changes. Range, clustering, which allies are adjacent to which enemies, etc. More granular initiative lets the caster think through changes instead of being pole-axed. [/QUOTE]
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No One Plays High Level?
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