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*Dungeons & Dragons
No One Plays High Level?
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<blockquote data-quote="MNblockhead" data-source="post: 9197164" data-attributes="member: 6796661"><p>So this backfired on my big bad. I had the Avatar of Orcus use his wand to summon a lot of glass cannon mooks by going with lower or minimum HP undead that allowed me to get more higher CR undead than I would have been able to using the average HP number in the stat blocks. My thinking is having more undead, higher CR mooks spread around the room would mean more opportunities for drop-to-zero HP wails, possession attempts, charms, etc. The wizard wished for an upcast forbiddance spell that would cover the entire massive "room" and be able to be cast in one action. I felt that was a fairly reasonable use of wish and let it work as intended, he successfully made his roll and didn't lose his ability to ever cast wish again. It greatly thinned out the lower-than-average HP minions. In hindsight, I should have had Orcus hold back on using that property of the wand. After the forbiddance was cast, Orcus would have lost a lot of existing undead minions, but could have teleported to an area of the lair not covered by forbiddance (forbiddance prevents teleporting IN, doesn't say anything about preventing teleporting OUT), and then using his wand. But it is hard to anticipate what the PCs will do. I was focused more on hitting the party hard to stop them or soften them up before they could get in range of the Avatar.</p><p></p><p>Next session will be the direct fight with the Avatar of Orcus and a small number of more powerful minions still standing. Will need to put him into melee to start doing enough targeted damage on the PCs so the Power Word Kill lair actions start putting some real fear into the PCs.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9197164, member: 6796661"] So this backfired on my big bad. I had the Avatar of Orcus use his wand to summon a lot of glass cannon mooks by going with lower or minimum HP undead that allowed me to get more higher CR undead than I would have been able to using the average HP number in the stat blocks. My thinking is having more undead, higher CR mooks spread around the room would mean more opportunities for drop-to-zero HP wails, possession attempts, charms, etc. The wizard wished for an upcast forbiddance spell that would cover the entire massive "room" and be able to be cast in one action. I felt that was a fairly reasonable use of wish and let it work as intended, he successfully made his roll and didn't lose his ability to ever cast wish again. It greatly thinned out the lower-than-average HP minions. In hindsight, I should have had Orcus hold back on using that property of the wand. After the forbiddance was cast, Orcus would have lost a lot of existing undead minions, but could have teleported to an area of the lair not covered by forbiddance (forbiddance prevents teleporting IN, doesn't say anything about preventing teleporting OUT), and then using his wand. But it is hard to anticipate what the PCs will do. I was focused more on hitting the party hard to stop them or soften them up before they could get in range of the Avatar. Next session will be the direct fight with the Avatar of Orcus and a small number of more powerful minions still standing. Will need to put him into melee to start doing enough targeted damage on the PCs so the Power Word Kill lair actions start putting some real fear into the PCs. [/QUOTE]
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