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<blockquote data-quote="kigmatzomat" data-source="post: 9197381" data-attributes="member: 9254"><p>I don't want to derail this so for those who care </p><p></p><p>[Spoiler]</p><p></p><p>Ever had a party get 'sniped' by an aimed shot of iron ball from a mile away able to hit a specific horse-sized target? Because that's what counter-battery fire is: Cannons shooting other cannons at that range. </p><p></p><p>Although with a group they likely use case shot, where a cheap tin can would be filled with 50-100 musket balls. Aim twenty yards in front of the party, the can bursts and create a fan of lead, each ball able to shoot through multiple people or a horse.</p><p></p><p>So the party responds with overwhelming force yeah? Wait, no, nothing has close to a mile range. Hope you have a caster with teleport still alive, because you now need to run four thousand+ feet to get in bow range. Lets say magic-boosted speed of 90, take double moves so thats 22 rounds.</p><p></p><p>Huh, that's 2 minutes 12 seconds. Take two more shots. Except since "close" range for a cannon is at 1,000ft (or as I like to call it "still well out of bow & spell range") they switch to canister for the second, creating a cone of lead. Even at that range, grapeshot was more than likely to punch through one person to hit people behind them. </p><p></p><p>Aiming doesn't need to be precise when using a massive shotgun with a cone yards wide, fire rates can go up. One shot every 9 rounds? Every 8 rounds?</p><p></p><p>Yeah but now the PCs with longbows can start to shoot back. That single cannon will go silent quickly. Except cannons are rarely singletons. They are units. Napoleon would take a 100-200 cannons on campaign and concentrate fire on specific targets. </p><p> But lets be reasonable. Lets say there are six 12 pounders, each 75+ feet from the next, ordered to fire at a feisty group of PCs. </p><p></p><p>How do they survive 18+ cannon blasts on that run to bow range?</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9197381, member: 9254"] I don't want to derail this so for those who care [Spoiler] Ever had a party get 'sniped' by an aimed shot of iron ball from a mile away able to hit a specific horse-sized target? Because that's what counter-battery fire is: Cannons shooting other cannons at that range. Although with a group they likely use case shot, where a cheap tin can would be filled with 50-100 musket balls. Aim twenty yards in front of the party, the can bursts and create a fan of lead, each ball able to shoot through multiple people or a horse. So the party responds with overwhelming force yeah? Wait, no, nothing has close to a mile range. Hope you have a caster with teleport still alive, because you now need to run four thousand+ feet to get in bow range. Lets say magic-boosted speed of 90, take double moves so thats 22 rounds. Huh, that's 2 minutes 12 seconds. Take two more shots. Except since "close" range for a cannon is at 1,000ft (or as I like to call it "still well out of bow & spell range") they switch to canister for the second, creating a cone of lead. Even at that range, grapeshot was more than likely to punch through one person to hit people behind them. Aiming doesn't need to be precise when using a massive shotgun with a cone yards wide, fire rates can go up. One shot every 9 rounds? Every 8 rounds? Yeah but now the PCs with longbows can start to shoot back. That single cannon will go silent quickly. Except cannons are rarely singletons. They are units. Napoleon would take a 100-200 cannons on campaign and concentrate fire on specific targets. But lets be reasonable. Lets say there are six 12 pounders, each 75+ feet from the next, ordered to fire at a feisty group of PCs. How do they survive 18+ cannon blasts on that run to bow range? [/spoiler] [/QUOTE]
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