Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No One Plays High Level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Christian" data-source="post: 9199010" data-attributes="member: 6901101"><p>It is much more than spells. It is hit point bloat. It is abilities. It is the DM, trying to create a threatening encounter, adding in other variables: outside combat objectives, more complex environments, and more opponents. It is opponent's abilities. It is opponent's spells. It is the PC's ability to alter the combat scenario drastically. It is more reactions. It is the player's ability to process the equation with twenty variable instead of two. </p><p></p><p>I have stated this a million times, and until I am proven incorrect, I will hold to my claim. Show me an interesting or threatening encounter to four 15th level PCs, and I will show you combat that lasts at least an hour. </p><p></p><p>I've never seen it done faster. Not at the dozens of conventions I have played at. Not at the dozens of personal tables I've played at. Not at the dozens of gaming shops that hold league play. And, I have never received a video - ever. Despite me asking for any visual proof. It does not exist, and if it does, the table is not using the rules of D&D. </p><p></p><p>The reason is because all those things I mentioned above. </p><p></p><p>A low-level combat might be some goblins attacking on a road. The tall grass and a tipped over wagon are the environmental factors at play. There are a few challenged stealth rolls that add to the combat, and the stronger PCs might have the ability to one shot a goblin. Boom, bang, blast - the combat is over. </p><p></p><p>A twelfth level combat takes place partially underwater and above. It has an outside objective of draining all the water from the area. There are three swarms of demon fish, four saughagin fighters, a saughagin priest, and their corrupted dragon turtle. There is a force of water elemental souls pushing the water to and fro, like some insane riptide. On top of that, the group has a precious piece of coral they need to get back to the merfolk; however, it is fragile and the saughagin wish to destroy it. </p><p></p><p>There is zero percent chance that the second combat will run faster than the first. There is also zero percent chance it runs FAST. It can't because the DM needs to weigh the decisions of each combatant. The players will need to assess and reassess each variable.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9199010, member: 6901101"] It is much more than spells. It is hit point bloat. It is abilities. It is the DM, trying to create a threatening encounter, adding in other variables: outside combat objectives, more complex environments, and more opponents. It is opponent's abilities. It is opponent's spells. It is the PC's ability to alter the combat scenario drastically. It is more reactions. It is the player's ability to process the equation with twenty variable instead of two. I have stated this a million times, and until I am proven incorrect, I will hold to my claim. Show me an interesting or threatening encounter to four 15th level PCs, and I will show you combat that lasts at least an hour. I've never seen it done faster. Not at the dozens of conventions I have played at. Not at the dozens of personal tables I've played at. Not at the dozens of gaming shops that hold league play. And, I have never received a video - ever. Despite me asking for any visual proof. It does not exist, and if it does, the table is not using the rules of D&D. The reason is because all those things I mentioned above. A low-level combat might be some goblins attacking on a road. The tall grass and a tipped over wagon are the environmental factors at play. There are a few challenged stealth rolls that add to the combat, and the stronger PCs might have the ability to one shot a goblin. Boom, bang, blast - the combat is over. A twelfth level combat takes place partially underwater and above. It has an outside objective of draining all the water from the area. There are three swarms of demon fish, four saughagin fighters, a saughagin priest, and their corrupted dragon turtle. There is a force of water elemental souls pushing the water to and fro, like some insane riptide. On top of that, the group has a precious piece of coral they need to get back to the merfolk; however, it is fragile and the saughagin wish to destroy it. There is zero percent chance that the second combat will run faster than the first. There is also zero percent chance it runs FAST. It can't because the DM needs to weigh the decisions of each combatant. The players will need to assess and reassess each variable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No One Plays High Level?
Top