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No One Plays High Level?
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<blockquote data-quote="pogre" data-source="post: 9199226" data-attributes="member: 6588"><p>Agree the second combat will be slower.</p><p></p><p>Fast, of course, is a relative term.</p><p></p><p>My players are deciding their actions during other players' turns. They may have to adjust, but they are all veterans and adept at doing that. A few sessions ago most of the PCs were 16th level. There were five players. We played exactly 4 hours. There were seven meaningful encounters and three of those were pretty complicated.</p><p></p><p>I don't need you to believe me, but the vast majority of our high level combats take less than hour, and most take much less than an hour.</p><p></p><p>We play every week for exactly four hours. I have players that travel a fair distance to play the game. We start on time and we end on time. Everyone understands to be respectful of everyone's commitment and that we should be playing when we are scheduled to play.</p><p></p><p>I have run a lot of Adventure League. Those games are slower. There are players who slow the game down.</p><p></p><p>There is an expectation at my home game to push the pace - I cannot impose that on an A.L. table. Many times I don't know the folks who sign up for my game. That's going to change the table's dynamic. Although, I will say, many A.L. tables have commented on how much material we get through. You know the optional encounters in A.L. Adventures? I cannot remember ever not using one of those.</p><p></p><p>That's not everyone's style of game. Perhaps most people would hate it. However, it works for us.</p></blockquote><p></p>
[QUOTE="pogre, post: 9199226, member: 6588"] Agree the second combat will be slower. Fast, of course, is a relative term. My players are deciding their actions during other players' turns. They may have to adjust, but they are all veterans and adept at doing that. A few sessions ago most of the PCs were 16th level. There were five players. We played exactly 4 hours. There were seven meaningful encounters and three of those were pretty complicated. I don't need you to believe me, but the vast majority of our high level combats take less than hour, and most take much less than an hour. We play every week for exactly four hours. I have players that travel a fair distance to play the game. We start on time and we end on time. Everyone understands to be respectful of everyone's commitment and that we should be playing when we are scheduled to play. I have run a lot of Adventure League. Those games are slower. There are players who slow the game down. There is an expectation at my home game to push the pace - I cannot impose that on an A.L. table. Many times I don't know the folks who sign up for my game. That's going to change the table's dynamic. Although, I will say, many A.L. tables have commented on how much material we get through. You know the optional encounters in A.L. Adventures? I cannot remember ever not using one of those. That's not everyone's style of game. Perhaps most people would hate it. However, it works for us. [/QUOTE]
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