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No One Plays High Level?
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<blockquote data-quote="pogre" data-source="post: 9200388" data-attributes="member: 6588"><p>It's funny that you ask, because I brought up this possibility with my group as I have another friend who volunteered to set up sound, video and do the editing. However, I have two players who said absolutely not. So, no video - sorry.</p><p></p><p>Here's what I have found - I cannot predict the time it will take. For example I threw a bunch of custom nasties at the PCs using some CR 17 creatures for the base. Employing some of the paladin's abilities and some spells - the opponent's were locked in place, under the effects of fear, and slowed. What I thought was going to be an awesome fight was quickly over. The whole thing was over in 10 minutes. I am also amazed at how fast they destroy combinations of creatures sometimes.</p><p></p><p>Now, I will admit, at the higher levels it is not uncommon for me to play some of their opponents at less than their full abilities. This is not intentional - I just plain forget sometimes. I could also be more inventive with spell lists. I learn and do better the next time, but it still happens.</p><p></p><p>So here's how I prep - I create ten or so encounters. I try to make sure at least half of the encounters have something interesting going on besides the fight - much, like the awesome 12th level fight you described, (which, I am totally stealing!). Moving pieces, magma, pits, verticality, waves of opponents, falling walls, etc. Usually combining a few.</p><p></p><p>Since it is important to end on time - I will sub in a more straight forward fight if we have twenty minutes or less to play. I never end a session mid-fight. Even though we play weekly, I do not trust my memory to keep track of where the fight was.</p><p></p><p>I consciously try not trump my players' characters' abilities. I also try not to pull them out of the fight - I avoid banishment as a spell for example. Although, I rudely used a Maze spell on the fighter last session. So, I absolutely could crank up the danger by going after weak spots or using more removal of PCs, but I always try to see things from their perspective. Is being banished as a player fun? Maybe every great once in a while, but not very often. I can tell you my fighter found being Mazed extremely frustrating and I'm not sure I would make the same choice again.</p><p></p><p>At least once a session, we have a fight that the players have real doubts about whether the going to pull through. They enjoy that style of play - a lot of folks do not.</p><p></p><p>I really admire Critical Role - they have an unbelievable campaign. The character interaction and the story telling is inspirational. And, my players would absolutely hate it.</p></blockquote><p></p>
[QUOTE="pogre, post: 9200388, member: 6588"] It's funny that you ask, because I brought up this possibility with my group as I have another friend who volunteered to set up sound, video and do the editing. However, I have two players who said absolutely not. So, no video - sorry. Here's what I have found - I cannot predict the time it will take. For example I threw a bunch of custom nasties at the PCs using some CR 17 creatures for the base. Employing some of the paladin's abilities and some spells - the opponent's were locked in place, under the effects of fear, and slowed. What I thought was going to be an awesome fight was quickly over. The whole thing was over in 10 minutes. I am also amazed at how fast they destroy combinations of creatures sometimes. Now, I will admit, at the higher levels it is not uncommon for me to play some of their opponents at less than their full abilities. This is not intentional - I just plain forget sometimes. I could also be more inventive with spell lists. I learn and do better the next time, but it still happens. So here's how I prep - I create ten or so encounters. I try to make sure at least half of the encounters have something interesting going on besides the fight - much, like the awesome 12th level fight you described, (which, I am totally stealing!). Moving pieces, magma, pits, verticality, waves of opponents, falling walls, etc. Usually combining a few. Since it is important to end on time - I will sub in a more straight forward fight if we have twenty minutes or less to play. I never end a session mid-fight. Even though we play weekly, I do not trust my memory to keep track of where the fight was. I consciously try not trump my players' characters' abilities. I also try not to pull them out of the fight - I avoid banishment as a spell for example. Although, I rudely used a Maze spell on the fighter last session. So, I absolutely could crank up the danger by going after weak spots or using more removal of PCs, but I always try to see things from their perspective. Is being banished as a player fun? Maybe every great once in a while, but not very often. I can tell you my fighter found being Mazed extremely frustrating and I'm not sure I would make the same choice again. At least once a session, we have a fight that the players have real doubts about whether the going to pull through. They enjoy that style of play - a lot of folks do not. I really admire Critical Role - they have an unbelievable campaign. The character interaction and the story telling is inspirational. And, my players would absolutely hate it. [/QUOTE]
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