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No One Plays High Level?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9208007" data-attributes="member: 6790260"><p>Well, firstly, the burden of proof would be on the person asserting that two styles are so utterly incompatible that they cannot both be supported meaningfully.</p><p></p><p>Second, <em>many</em> people make a great deal of the idea that D&D does in fact try to be many things to many people--perhaps not all things to all people, but a pretty sizable chunk on both axes. I mean, 5e was <em>literally</em> billed to us, in part, as the "big tent" edition that was supposed to offer stuff for effectively everyone. I am of course rather convinced that it <em>failed miserably</em> at that task, and that that is why they quietly stopped talking about it about 2/3 of the way through the D&D Next playtest, but that doesn't mean the goal couldn't be achieved, just that they failed to do so.</p><p></p><p>Frankly, a lot of the things people claim are totally incompatible aren't. Supporting them doesn't even require the level of "modularity" that playtest-5e originally was claimed to (potentially) offer. E.g. you're gonna have your work cut out for you to explain how purely opt-in "zero level" rules would be incompatible with other styles of play.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9208007, member: 6790260"] Well, firstly, the burden of proof would be on the person asserting that two styles are so utterly incompatible that they cannot both be supported meaningfully. Second, [I]many[/I] people make a great deal of the idea that D&D does in fact try to be many things to many people--perhaps not all things to all people, but a pretty sizable chunk on both axes. I mean, 5e was [I]literally[/I] billed to us, in part, as the "big tent" edition that was supposed to offer stuff for effectively everyone. I am of course rather convinced that it [I]failed miserably[/I] at that task, and that that is why they quietly stopped talking about it about 2/3 of the way through the D&D Next playtest, but that doesn't mean the goal couldn't be achieved, just that they failed to do so. Frankly, a lot of the things people claim are totally incompatible aren't. Supporting them doesn't even require the level of "modularity" that playtest-5e originally was claimed to (potentially) offer. E.g. you're gonna have your work cut out for you to explain how purely opt-in "zero level" rules would be incompatible with other styles of play. [/QUOTE]
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