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No One Plays High Level?
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<blockquote data-quote="Oofta" data-source="post: 9208272" data-attributes="member: 6801845"><p>That assumes anyone wants domain management in D&D. I've never met anyone in person who has expressed an interest.</p><p></p><p></p><p></p><p>I actually agree with this one, I custom-build monsters. They've acknowledged this is an issue.</p><p></p><p></p><p></p><p>I don't know what this means. Create organizations and populate it with NPCs. </p><p></p><p></p><p></p><p>I don't want any such system at any level. It would lead the the gamifying some of the most fun RP of the game. Another thing I've only seen a small handful of people ask for and never in person.</p><p></p><p></p><p></p><p>There are a ton of high level apocalyptic or world changing events in modules. In fact, I think there are too many. The main issue I have with them is that they're targeted at too low a level.</p><p></p><p></p><p></p><p>It's far better than it was in 4E, but I don't know how you would do that without changing the nature of the game. I personally didn't run into too many issues, although of course more options and more things going on will slow down the game.</p><p></p><p></p><p></p><p>Yeah, developing modules for high levels is tough and always have been unless, like 4E you have a fairly narrow band of expected power level with specific number of magical items and the like. Again, I think there should be better guidelines and assumed power levels in the DMG.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9208272, member: 6801845"] That assumes anyone wants domain management in D&D. I've never met anyone in person who has expressed an interest. I actually agree with this one, I custom-build monsters. They've acknowledged this is an issue. I don't know what this means. Create organizations and populate it with NPCs. I don't want any such system at any level. It would lead the the gamifying some of the most fun RP of the game. Another thing I've only seen a small handful of people ask for and never in person. There are a ton of high level apocalyptic or world changing events in modules. In fact, I think there are too many. The main issue I have with them is that they're targeted at too low a level. It's far better than it was in 4E, but I don't know how you would do that without changing the nature of the game. I personally didn't run into too many issues, although of course more options and more things going on will slow down the game. Yeah, developing modules for high levels is tough and always have been unless, like 4E you have a fairly narrow band of expected power level with specific number of magical items and the like. Again, I think there should be better guidelines and assumed power levels in the DMG. [/QUOTE]
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No One Plays High Level?
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