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No One Plays High Level?
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<blockquote data-quote="Minigiant" data-source="post: 9208295" data-attributes="member: 63508"><p>They would be optional and play and play for those who want it. Wizards of clothes made many setting books that I have no interest in but they still made them.</p><p></p><p></p><p>Bad guy organizations. How the operate. how they fight. Typical groups and squads you may encounter. Ways they counter common high level tactics. Custom spells and magic items they might have. </p><p></p><p>For example I typically run as a high level adventure a campaign of magical ships crude by planes jumping pirates. I have a system of what equipment their captains have and how their captains level up depending on how long it takes you to encounter them and when you encounter them. As well as the reasons why you can't simply blow up the ships nor teleport to them.</p><p></p><p>My cousin is currently dealing with the D&D versions of the Sinister Six.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9208295, member: 63508"] They would be optional and play and play for those who want it. Wizards of clothes made many setting books that I have no interest in but they still made them. Bad guy organizations. How the operate. how they fight. Typical groups and squads you may encounter. Ways they counter common high level tactics. Custom spells and magic items they might have. For example I typically run as a high level adventure a campaign of magical ships crude by planes jumping pirates. I have a system of what equipment their captains have and how their captains level up depending on how long it takes you to encounter them and when you encounter them. As well as the reasons why you can't simply blow up the ships nor teleport to them. My cousin is currently dealing with the D&D versions of the Sinister Six. [/QUOTE]
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No One Plays High Level?
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