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No One Plays High Level?
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<blockquote data-quote="Maxperson" data-source="post: 9208590" data-attributes="member: 23751"><p>I see it here all the time. People come here claiming a problem and show nothing more than they have a personal issue with it. They prove no objective problem, and they prove no disconnect between what the game is trying to accomplish and what it does. They simply don't like how high level for example works, so they claim that it must be broken.</p><p></p><p>That recognition isn't enough to show that they are talking about a real problem, though. Folks are going to not have an issue with stuff that is actually broken, and stuff that isn't broken and the person just has a personal issue with.</p><p></p><p>This also isn't enough. You can have tens of thousands having a "problem" with something that isn't a problem, because the game is accomplishing what it set out to and for tens of millions of other people. You need more than multiple people having the same issue before the issue becomes a general problem for the game itself and not just with those people.</p><p></p><p>This is not what I said, though. Not only do I not require a perfect accounting, I gave examples of a couple ways to identify game problems. It's not what aboutism. It's "Thisisthesameargumentism." You(general you) don't get a pass just because you are using the same bad argument from a different direction.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9208590, member: 23751"] I see it here all the time. People come here claiming a problem and show nothing more than they have a personal issue with it. They prove no objective problem, and they prove no disconnect between what the game is trying to accomplish and what it does. They simply don't like how high level for example works, so they claim that it must be broken. That recognition isn't enough to show that they are talking about a real problem, though. Folks are going to not have an issue with stuff that is actually broken, and stuff that isn't broken and the person just has a personal issue with. This also isn't enough. You can have tens of thousands having a "problem" with something that isn't a problem, because the game is accomplishing what it set out to and for tens of millions of other people. You need more than multiple people having the same issue before the issue becomes a general problem for the game itself and not just with those people. This is not what I said, though. Not only do I not require a perfect accounting, I gave examples of a couple ways to identify game problems. It's not what aboutism. It's "Thisisthesameargumentism." You(general you) don't get a pass just because you are using the same bad argument from a different direction. [/QUOTE]
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