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No One Plays High Level?
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<blockquote data-quote="bloodtide" data-source="post: 9209240" data-attributes="member: 6684958"><p>This is not true.</p><p></p><p>Of course it does require:</p><p></p><p>*A change of Play style" simply doing anything different then the "way you always play".</p><p></p><p>*Targeting magic, the exact way mundane things are targeted. </p><p></p><p>And by targeting magic, I mean not doing the play style that most games absolutely insist on:</p><p></p><p>The DM making an encounter with flying foes. And the DM provided no mundane or magical way for the mundane characters to take any actions. And all the mundane characters with no ranged attacks can take no real actions in combat. So the players of the mundane characters just sit there and watch the players of the spellcasting characters play the game...often for an extended amount of time. </p><p></p><p>"Everyone" says the above is perfectly fine and normal and should happen often as "mundane characters just suck, oh well".</p><p></p><p>(never happens....) The DM makes an encounter with foes in an anti magic area. So the magic using characters will be unable to take any real actions. Exactly like the first example.</p><p></p><p>Of Course, "Everyone" would not only never do the second one, but not even consider it. As 'magic' is put on such a high pedestal that nothing can touch or effect it ever.</p><p></p><p>So see you can have the non casters shine....the EXACT same way the casters shine....you just have to be willing to do it.</p><p></p><p></p><p></p><p>What is this exactly? </p><p></p><p>In my house rules I only give players three seconds to take an action in combat. So what do all other games do that makes caster turns so slow?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9209240, member: 6684958"] This is not true. Of course it does require: *A change of Play style" simply doing anything different then the "way you always play". *Targeting magic, the exact way mundane things are targeted. And by targeting magic, I mean not doing the play style that most games absolutely insist on: The DM making an encounter with flying foes. And the DM provided no mundane or magical way for the mundane characters to take any actions. And all the mundane characters with no ranged attacks can take no real actions in combat. So the players of the mundane characters just sit there and watch the players of the spellcasting characters play the game...often for an extended amount of time. "Everyone" says the above is perfectly fine and normal and should happen often as "mundane characters just suck, oh well". (never happens....) The DM makes an encounter with foes in an anti magic area. So the magic using characters will be unable to take any real actions. Exactly like the first example. Of Course, "Everyone" would not only never do the second one, but not even consider it. As 'magic' is put on such a high pedestal that nothing can touch or effect it ever. So see you can have the non casters shine....the EXACT same way the casters shine....you just have to be willing to do it. What is this exactly? In my house rules I only give players three seconds to take an action in combat. So what do all other games do that makes caster turns so slow? [/QUOTE]
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