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No One Plays High Level?
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<blockquote data-quote="Micah Sweet" data-source="post: 9209505" data-attributes="member: 6747251"><p>Sorry, this board makes me paranoid.</p><p></p><p>Once you have dealt with anything needed to be able to do to build a stronghold where you want (such as acquiring/clearing the land, getting permission from a local lord, etc.), you decide what kind of stronghold you want from a list of 14 (with at least one more available through added content). You decide how big it will be and that determines its base cost. If the stronghold is primarily rural as opposed to urban, that will affect the base size via a column on a table. Unusual strongholds (such as those built underground, underwater, on an earthmote, etc.) carry a corresponding cost multiplier. Next you decide on the level of furnishings, which can affect the total cost of course. You can combine multiple strongholds and gain the effects of all of them for the combined cost of all, but any strongholds beyond the first can only be half the size of the main stronghold. </p><p></p><p>Stronghold effects:</p><p>1. You get a prestige bonus associated with the total cost of your stronghold (prestige being a factor with its own rules in Level Up), that is the highest available from all strongholds to which you have access.</p><p></p><p>2. Each type of stronghold grants a stronghold feat, and allows the use of free followers (based on the staff of the stronghold, which is based on its size). </p><p></p><p>3. At a certain grade of stronghold, you gain a +1 ASI, determined by the stronghold type, and an additional +1 at a certain higher grade of stronghold. You can only gain this bonus from the first stronghold you control. </p><p></p><p>Most effects from a stronghold can only be used by the owner (that's the stronghold feat at work), but some can be used by anyone who has access to it. That's in addition to any effects that the stronghold would provide anyone merely based on what kind of building it is (a tavern is a tavern, a castle is a castle).</p><p></p><p>18 example strongholds are provided, and the rules for followers and what they do for you are in the same book. It's not my ideal (I prefer more granular domain rules like BECMI or other OSR-style games), but for 5e I think it does an excellent job, like everything else in Level Up.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9209505, member: 6747251"] Sorry, this board makes me paranoid. Once you have dealt with anything needed to be able to do to build a stronghold where you want (such as acquiring/clearing the land, getting permission from a local lord, etc.), you decide what kind of stronghold you want from a list of 14 (with at least one more available through added content). You decide how big it will be and that determines its base cost. If the stronghold is primarily rural as opposed to urban, that will affect the base size via a column on a table. Unusual strongholds (such as those built underground, underwater, on an earthmote, etc.) carry a corresponding cost multiplier. Next you decide on the level of furnishings, which can affect the total cost of course. You can combine multiple strongholds and gain the effects of all of them for the combined cost of all, but any strongholds beyond the first can only be half the size of the main stronghold. Stronghold effects: 1. You get a prestige bonus associated with the total cost of your stronghold (prestige being a factor with its own rules in Level Up), that is the highest available from all strongholds to which you have access. 2. Each type of stronghold grants a stronghold feat, and allows the use of free followers (based on the staff of the stronghold, which is based on its size). 3. At a certain grade of stronghold, you gain a +1 ASI, determined by the stronghold type, and an additional +1 at a certain higher grade of stronghold. You can only gain this bonus from the first stronghold you control. Most effects from a stronghold can only be used by the owner (that's the stronghold feat at work), but some can be used by anyone who has access to it. That's in addition to any effects that the stronghold would provide anyone merely based on what kind of building it is (a tavern is a tavern, a castle is a castle). 18 example strongholds are provided, and the rules for followers and what they do for you are in the same book. It's not my ideal (I prefer more granular domain rules like BECMI or other OSR-style games), but for 5e I think it does an excellent job, like everything else in Level Up. [/QUOTE]
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