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No One Plays High Level?
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<blockquote data-quote="Minigiant" data-source="post: 9211624" data-attributes="member: 63508"><p>I didn't say high level characters can't grow. Just that they should be easier to build and run.</p><p></p><p>Streamline the bonuses. Cut out the fat and outdated. A Level 17 5e wizard can have 22 spells prepared and has 38 spells in the spellbooks. Meaning if you start a campaign at level 17, you are telling someone to choose 38 spells then choose 22 of them to have on the ready. And clerics get even more in domain spells and warlocks more in domain spells?</p><p></p><p>Why? Especially when the lower ones are too weak for damage and waste brainpower of the new and nudge the vets to cheese buffs and utility.</p><p></p><p>Why isn't spells prepared capped? </p><p>Why aren't bonus spells from subclasses capped?</p><p>Why don't low level slots fade away since 5e has a core upcasting system?</p><p>Why isn't there an optional set of Tier 3 and 4 feats that quickly help you stat up a high level PC but are blatantly underpowered at Tier 1 & 2? Or straight unavailable at low level due to prereqs?</p><p></p><p>Make building and running high levels PCs as easy as building and running a barbarian or rogue but keeping all the shenanigans?</p><p>Roll scores and HP. Make like 5 core class class choices. And only have ~10 options to worry about.</p><p></p><p>What if there were premade sheets for level 11 PCs of each class. All one or two of the spells, ASI, and feats chosen.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9211624, member: 63508"] I didn't say high level characters can't grow. Just that they should be easier to build and run. Streamline the bonuses. Cut out the fat and outdated. A Level 17 5e wizard can have 22 spells prepared and has 38 spells in the spellbooks. Meaning if you start a campaign at level 17, you are telling someone to choose 38 spells then choose 22 of them to have on the ready. And clerics get even more in domain spells and warlocks more in domain spells? Why? Especially when the lower ones are too weak for damage and waste brainpower of the new and nudge the vets to cheese buffs and utility. Why isn't spells prepared capped? Why aren't bonus spells from subclasses capped? Why don't low level slots fade away since 5e has a core upcasting system? Why isn't there an optional set of Tier 3 and 4 feats that quickly help you stat up a high level PC but are blatantly underpowered at Tier 1 & 2? Or straight unavailable at low level due to prereqs? Make building and running high levels PCs as easy as building and running a barbarian or rogue but keeping all the shenanigans? Roll scores and HP. Make like 5 core class class choices. And only have ~10 options to worry about. What if there were premade sheets for level 11 PCs of each class. All one or two of the spells, ASI, and feats chosen. [/QUOTE]
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No One Plays High Level?
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