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<blockquote data-quote="Henry" data-source="post: 3871281" data-attributes="member: 158"><p>My experience differs as well, though my example does include "comic" effect. One of my favorite long-running characters was a Fighter with a 6 WIS score. His ability to frequently get 1's, 0's, and -1's on spot, listen, and sense motive checks became as much part of the fun of playing him as much as his well-thought out plans (high INT) that frequently fell apart in combat (low WIS). He wasn't weak-willed (Iron Will feat), but he frequently was distracted, and missed social cues all the time. </p><p></p><p></p><p></p><p>One of my gaming group playtested a D&D system of his own design which did this -- we shifted the math so that your ability score was your bonus, a number from 1 to 10, and basically shifted the DC's and AC's for <strong>everything </strong> up by five points. In the end, we switched back, because it drove us DARNED NUTS recalculating everything from spells to armor, to weapon damages and hit points. I've always preferred "neutral/normal" to be zero, not another number with the bottom being 1... :\</p></blockquote><p></p>
[QUOTE="Henry, post: 3871281, member: 158"] My experience differs as well, though my example does include "comic" effect. One of my favorite long-running characters was a Fighter with a 6 WIS score. His ability to frequently get 1's, 0's, and -1's on spot, listen, and sense motive checks became as much part of the fun of playing him as much as his well-thought out plans (high INT) that frequently fell apart in combat (low WIS). He wasn't weak-willed (Iron Will feat), but he frequently was distracted, and missed social cues all the time. One of my gaming group playtested a D&D system of his own design which did this -- we shifted the math so that your ability score was your bonus, a number from 1 to 10, and basically shifted the DC's and AC's for [B]everything [/B] up by five points. In the end, we switched back, because it drove us DARNED NUTS recalculating everything from spells to armor, to weapon damages and hit points. I've always preferred "neutral/normal" to be zero, not another number with the bottom being 1... :\ [/QUOTE]
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