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No potions of See Invisibility?
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<blockquote data-quote="dcollins" data-source="post: 1350686" data-attributes="member: 876"><p>Yes. Potions of <em>shield</em> and <em>true strike</em> most people can see would be overpowered -- these are also exactly the items that players always want to make into new custom at-will magic items. (Particularly in 3.0 where shield was +7 AC, but the basic idea is still the same. In general the "Personal" range means the spell is restricted to spell-casters, while if you could just drop them in a potion that limitation evaporates.)</p><p></p><p>None of these items exist in the core rules. None of these potions were in the tables for either 3.0 or 3.5. The intent of 3.0 was to prohibit Personal-range potions, and that was bolstered with more explicit language in 3.5.</p><p></p><p>The D&D core designers have obviously been very careful and very deliberate in avoiding the presence of those particular potions (or continuous magic items).</p><p></p><p></p><p>In response to the there-are-no-rules-everything-is-guidelines camp, I'll just say this: there is a big difference between the rules being "not complete" and the rules being "flat-out wrong". The separate existence of a "Rules" forum and a "House Rules" forum here at ENWorld is pretty good evidence of the general acceptance of that.</p></blockquote><p></p>
[QUOTE="dcollins, post: 1350686, member: 876"] Yes. Potions of [i]shield[/i] and [i]true strike[/i] most people can see would be overpowered -- these are also exactly the items that players always want to make into new custom at-will magic items. (Particularly in 3.0 where shield was +7 AC, but the basic idea is still the same. In general the "Personal" range means the spell is restricted to spell-casters, while if you could just drop them in a potion that limitation evaporates.) None of these items exist in the core rules. None of these potions were in the tables for either 3.0 or 3.5. The intent of 3.0 was to prohibit Personal-range potions, and that was bolstered with more explicit language in 3.5. The D&D core designers have obviously been very careful and very deliberate in avoiding the presence of those particular potions (or continuous magic items). In response to the there-are-no-rules-everything-is-guidelines camp, I'll just say this: there is a big difference between the rules being "not complete" and the rules being "flat-out wrong". The separate existence of a "Rules" forum and a "House Rules" forum here at ENWorld is pretty good evidence of the general acceptance of that. [/QUOTE]
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