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General Tabletop Discussion
Character Builds & Optimization
No Prebuff - Round 1 - Damage Rankings
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<blockquote data-quote="Benjamin Olson" data-source="post: 7993214" data-attributes="member: 6988941"><p>So one thing I find exploitable and I don't think mentioned here (or generally enough when building ridiculous, white-room multiclass monstrosities) is the Shadow Blade spell. While the base 2d8 damage weapon is cool but nothing to base a build around, cast it at third level and you can bump it up to 3d8, 5th level will take it to 4d8, and 7th 5d8. Fill out a level 11 Eldritch Knight with some sort of full spellcaster and you can eventually be action surging up to 6 attacks with a 4d8 weapon. And it gets advantage in dim light, something that is not exactly rare. Do it as a Dexy Elf and you can throw Elven accuracy on top of that advantage.</p><p></p><p>It's not generally particularly amazing because it is a melee weapon that requires concentration, is mostly available to characters who should stay out of combat anyway, and even melee warlocks aren't interested because it can't be a pact weapon. Basically it's there for Arcane Tricksters and Bladesingers. And the latter need to use their first bonus action to bladesing, while the prior don't get the spell slots or extra attacks to really amp it up.</p><p></p><p>But any build that can manage to both upcast it to 5th or 7th level and put it in the hands of someone who can make a serious number of separate attacks takes it to another level. Get enough enemies crowded around a Hunter-Ranger with Whirlwind Attack and some sort of absurd Sorcerer or Wizard multiclass and you'll be the first person to ever give Paladins d8 envy.</p><p></p><p>I'm sure the math comes out higher for all sorts of things, but for those of you who have grown bored with the typical exploits, it might be a spicy new flavor. And, of course, it can be married with sneak attack and/or divine smiting.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7993214, member: 6988941"] So one thing I find exploitable and I don't think mentioned here (or generally enough when building ridiculous, white-room multiclass monstrosities) is the Shadow Blade spell. While the base 2d8 damage weapon is cool but nothing to base a build around, cast it at third level and you can bump it up to 3d8, 5th level will take it to 4d8, and 7th 5d8. Fill out a level 11 Eldritch Knight with some sort of full spellcaster and you can eventually be action surging up to 6 attacks with a 4d8 weapon. And it gets advantage in dim light, something that is not exactly rare. Do it as a Dexy Elf and you can throw Elven accuracy on top of that advantage. It's not generally particularly amazing because it is a melee weapon that requires concentration, is mostly available to characters who should stay out of combat anyway, and even melee warlocks aren't interested because it can't be a pact weapon. Basically it's there for Arcane Tricksters and Bladesingers. And the latter need to use their first bonus action to bladesing, while the prior don't get the spell slots or extra attacks to really amp it up. But any build that can manage to both upcast it to 5th or 7th level and put it in the hands of someone who can make a serious number of separate attacks takes it to another level. Get enough enemies crowded around a Hunter-Ranger with Whirlwind Attack and some sort of absurd Sorcerer or Wizard multiclass and you'll be the first person to ever give Paladins d8 envy. I'm sure the math comes out higher for all sorts of things, but for those of you who have grown bored with the typical exploits, it might be a spicy new flavor. And, of course, it can be married with sneak attack and/or divine smiting. [/QUOTE]
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