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<blockquote data-quote="useridunavailable" data-source="post: 4313920" data-attributes="member: 53676"><p>So basically your average merchant is like a pawn shop. Sure - I understand. However, I for one wouldn't sell a piece of bellybutton lint to a pawn shop because I find their terms unacceptable. Period. Why should a self-respecting adventurer be any different? Why shouldn't I be able to carry my old items around and act as a "traveling merchant"? In such a PoL setting, merchants would necessarily have to be mobile to find enough custom to support them. If merchants can establish said connections, why can't I? Also, for the merchant, it would be far more profitable to just hold onto the item and resell it when the opportunity arose in most cases. Why can't I do that? If I want to carry an inventory, who's to stop me? If I run across someone looking for a particular item, why can't I DE some of my inventory, make it, and sell it above market value just as easily as the NPC merchant can?</p><p></p><p>As to the "stabbing and robbing" issue, in a metropolis there would probably be some type of a bank where you could deposit said items while seeking a buyer. Furthermore, merchants who dealt in magical items would generally be recognized as such - elsewise, how would anyone be able to locate them to procure their wares? Word of mouth is still advertising. Why, then, would they be any less vulnerable to such attacks? Sure, perhaps they might pay for protection (mafia-style), but a party of adventurers <em>wouldn't have to</em>. They <em>are</em> the brute squad.</p><p></p><p>I'm entitled to like and dislike whatever I choose. Sure, I can see the merit in your arguments, but you refuse to grant any validity to mine. You're basically saying that the default adventurer goes and sells his or her old stuff to the pawn shop because it's just easier that way. Fine. I don't have to do it that way if I don't want to. I dislike that adventurers are by default classified as gullible lemmings in this respect, which is a perfectly valid complaint.</p></blockquote><p></p>
[QUOTE="useridunavailable, post: 4313920, member: 53676"] So basically your average merchant is like a pawn shop. Sure - I understand. However, I for one wouldn't sell a piece of bellybutton lint to a pawn shop because I find their terms unacceptable. Period. Why should a self-respecting adventurer be any different? Why shouldn't I be able to carry my old items around and act as a "traveling merchant"? In such a PoL setting, merchants would necessarily have to be mobile to find enough custom to support them. If merchants can establish said connections, why can't I? Also, for the merchant, it would be far more profitable to just hold onto the item and resell it when the opportunity arose in most cases. Why can't I do that? If I want to carry an inventory, who's to stop me? If I run across someone looking for a particular item, why can't I DE some of my inventory, make it, and sell it above market value just as easily as the NPC merchant can? As to the "stabbing and robbing" issue, in a metropolis there would probably be some type of a bank where you could deposit said items while seeking a buyer. Furthermore, merchants who dealt in magical items would generally be recognized as such - elsewise, how would anyone be able to locate them to procure their wares? Word of mouth is still advertising. Why, then, would they be any less vulnerable to such attacks? Sure, perhaps they might pay for protection (mafia-style), but a party of adventurers [i]wouldn't have to[/i]. They [i]are[/i] the brute squad. I'm entitled to like and dislike whatever I choose. Sure, I can see the merit in your arguments, but you refuse to grant any validity to mine. You're basically saying that the default adventurer goes and sells his or her old stuff to the pawn shop because it's just easier that way. Fine. I don't have to do it that way if I don't want to. I dislike that adventurers are by default classified as gullible lemmings in this respect, which is a perfectly valid complaint. [/QUOTE]
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