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No Random treasure !?!?...
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<blockquote data-quote="Blustar" data-source="post: 4315142" data-attributes="member: 34486"><p>Well In our games we don't expect anything, especially magic items, players are required to search and try and find one if they want to aquire one. I've had many magic items go to waste because they never found them or didn't bother to search for secret doors or whatever. </p><p></p><p>I don't give out anything, the players have to earn it, I know this must sound mean to you...we still play this way when we play older editions and it's a lot of fun when you actually find something magical. It's a moment you cherish as a player...as opposed to filling in my wish list.</p><p></p><p></p><p>When we play 3.5 we are a little less strict about low-level treasures and potions but anything special must be hard to obtain and yes I do weaken encounters because I know they're not at the recommended power level. </p><p></p><p>Actually 3.5 plays a lot better if you tone down the magic items too...</p><p></p><p>Again, I use randomness because I know I'm not going to give out a great magic item all the time or every such and such amount of encounters, and I honestly don't want to favor one player over another.</p><p></p><p>Whatever, it's not a big deal and I'll just have to randomize treasures for 4ed. I'll just use the random item generator from the 3.5 books and go from there.</p><p></p><p>I'll require either ID'ing in town for 100gp like usual or they'll have to try and use the item and see what happens. I think there's an Arcana skill and I guess we use that too. </p><p></p><p>I'm just trying to find a way to put the mystery into magic items because we all enjoy that aspect of the game so much.</p></blockquote><p></p>
[QUOTE="Blustar, post: 4315142, member: 34486"] Well In our games we don't expect anything, especially magic items, players are required to search and try and find one if they want to aquire one. I've had many magic items go to waste because they never found them or didn't bother to search for secret doors or whatever. I don't give out anything, the players have to earn it, I know this must sound mean to you...we still play this way when we play older editions and it's a lot of fun when you actually find something magical. It's a moment you cherish as a player...as opposed to filling in my wish list. When we play 3.5 we are a little less strict about low-level treasures and potions but anything special must be hard to obtain and yes I do weaken encounters because I know they're not at the recommended power level. Actually 3.5 plays a lot better if you tone down the magic items too... Again, I use randomness because I know I'm not going to give out a great magic item all the time or every such and such amount of encounters, and I honestly don't want to favor one player over another. Whatever, it's not a big deal and I'll just have to randomize treasures for 4ed. I'll just use the random item generator from the 3.5 books and go from there. I'll require either ID'ing in town for 100gp like usual or they'll have to try and use the item and see what happens. I think there's an Arcana skill and I guess we use that too. I'm just trying to find a way to put the mystery into magic items because we all enjoy that aspect of the game so much. [/QUOTE]
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