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No Random treasure !?!?...
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<blockquote data-quote="Orius" data-source="post: 4315167" data-attributes="member: 8863"><p>Yeah, cranking out a random table of treaqsure at a given level shouldn't be difficult at all.</p><p></p><p></p><p></p><p>What's useless about the <em>pillowcase of endless shrimp</em>? The party doesn't have to worry about getting iron rations any more for one; also makes it easier when the want to throw a party in the dungeon; hors d'oeurves in a jiffy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I never really made much use of random treasure myself; I'd always rereoll on the tables until something I felt was appropriate came up. I don't like the idea of stocking dungeons with everything the players want, but levels for the different items makes it a lot easier to figure out when to pass out certain items, which was definitely NOT the case in 2e and other early editions.</p></blockquote><p></p>
[QUOTE="Orius, post: 4315167, member: 8863"] Yeah, cranking out a random table of treaqsure at a given level shouldn't be difficult at all. What's useless about the [i]pillowcase of endless shrimp[/i]? The party doesn't have to worry about getting iron rations any more for one; also makes it easier when the want to throw a party in the dungeon; hors d'oeurves in a jiffy! :p I never really made much use of random treasure myself; I'd always rereoll on the tables until something I felt was appropriate came up. I don't like the idea of stocking dungeons with everything the players want, but levels for the different items makes it a lot easier to figure out when to pass out certain items, which was definitely NOT the case in 2e and other early editions. [/QUOTE]
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