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No Random treasure !?!?...
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<blockquote data-quote="danzig138" data-source="post: 4315667" data-attributes="member: 3595"><p>That's poor gamemastering, not a problem with random treasure. The china would be smashed up. The tapestry would be fouled, but posisbly repairable, and you can bet that the ogre would beat the crap out of you with the halberd (and maybe a broken table leg at the same time). If you have intelligent bad guys, but they don't use the treasure in their possession, that's a bad job on your part. Yes, that may mean the players won't come out with as much as possible. Oh well. </p><p></p><p>I think if you want something special, some specific item, make it yourself. If that's not an option, find someone who can and meet their price, be it money, or gems, or whores and ale. And no, you won't be able to offload your assortment of magical crap in any town you walk into. You get what you get. Some of it might be useful, some of it might not be, and some of it might be, but not obviously. Make your way to a large enough city, say Greyhawk, and you might be able to offload some of it. </p><p></p><p>No random treasure? This isn't my D&D any more. But it doesn't have to be. Hope everyone else has fun with it.</p></blockquote><p></p>
[QUOTE="danzig138, post: 4315667, member: 3595"] That's poor gamemastering, not a problem with random treasure. The china would be smashed up. The tapestry would be fouled, but posisbly repairable, and you can bet that the ogre would beat the crap out of you with the halberd (and maybe a broken table leg at the same time). If you have intelligent bad guys, but they don't use the treasure in their possession, that's a bad job on your part. Yes, that may mean the players won't come out with as much as possible. Oh well. I think if you want something special, some specific item, make it yourself. If that's not an option, find someone who can and meet their price, be it money, or gems, or whores and ale. And no, you won't be able to offload your assortment of magical crap in any town you walk into. You get what you get. Some of it might be useful, some of it might not be, and some of it might be, but not obviously. Make your way to a large enough city, say Greyhawk, and you might be able to offload some of it. No random treasure? This isn't my D&D any more. But it doesn't have to be. Hope everyone else has fun with it. [/QUOTE]
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