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No Random treasure !?!?...
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<blockquote data-quote="Doug McCrae" data-source="post: 4315983" data-attributes="member: 21169"><p>Nightmare.</p><p></p><p>This makes no sense. When you were rolling for random items, that served as a spur to your imagination, to come up with dungeons and stories where these items were appropriate. But when the player of a warlock, a class you will have known was in your game probably since session one, requests an item your creativity dies and you can no longer produce appropriate situations. Why not? You are the still the one designing those dungeons and stories. You're responsible for whether they make sense.</p><p></p><p>This is the worst idea in your post, and that's impressive cause it's up against some serious competition.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4315983, member: 21169"] Nightmare. This makes no sense. When you were rolling for random items, that served as a spur to your imagination, to come up with dungeons and stories where these items were appropriate. But when the player of a warlock, a class you will have known was in your game probably since session one, requests an item your creativity dies and you can no longer produce appropriate situations. Why not? You are the still the one designing those dungeons and stories. You're responsible for whether they make sense. This is the worst idea in your post, and that's impressive cause it's up against some serious competition. [/QUOTE]
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No Random treasure !?!?...
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