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No Random treasure !?!?...
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<blockquote data-quote="rkwoodard" data-source="post: 4316112" data-attributes="member: 33228"><p><strong>since 2nd edition</strong></p><p></p><p>Hi,</p><p> I ran a lot of 1st edition. One of the most fun things i found was writing up unique magic items. One of the least fun things was watching my player shrug at them.</p><p> In my first real 2nd edition campaign, I said fine, and requested each player to come up with the magic item they wanted to be their signature magic item. I told them the more powerful it was the longer it would take to work into the game. They all came up with relatively reasonable magic items.</p><p> This turned out to be one of my most successful campaign of all time.</p><p></p><p>They got to cherry-pick their item, I got to build it into the adventure, some were part of treasure hordes, some were part of solo-adventures, some were specific quest. </p><p></p><p>Random treasure can be fun. But using wishlist can be a great way to a) get the players invested in the campaign, and b) spark the DMs imagination in building around the magic.</p><p></p><p>Of course it may not work with every DM or group. </p><p></p><p>RK</p></blockquote><p></p>
[QUOTE="rkwoodard, post: 4316112, member: 33228"] [b]since 2nd edition[/b] Hi, I ran a lot of 1st edition. One of the most fun things i found was writing up unique magic items. One of the least fun things was watching my player shrug at them. In my first real 2nd edition campaign, I said fine, and requested each player to come up with the magic item they wanted to be their signature magic item. I told them the more powerful it was the longer it would take to work into the game. They all came up with relatively reasonable magic items. This turned out to be one of my most successful campaign of all time. They got to cherry-pick their item, I got to build it into the adventure, some were part of treasure hordes, some were part of solo-adventures, some were specific quest. Random treasure can be fun. But using wishlist can be a great way to a) get the players invested in the campaign, and b) spark the DMs imagination in building around the magic. Of course it may not work with every DM or group. RK [/QUOTE]
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